Resident Evil 4: Difference between revisions

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Revision as of 00:10, 30 May 2015

Resident Evil 4
ResidentEvil4GC.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Nintendo
Series Resident Evil
Platform(s) GameCube
Release date(s) NA January 11, 2005
JP January 27, 2005
EU March 18, 2005
Genre(s) Survival horror, Third-person shooter
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Resident Evil 4
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4 Baiohazādo Fō), is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the Nintendo GameCube. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.

Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.

RE4 was ported to the Wii with Resident Evil 4: Wii edition, with new Wii Remote based aiming controls and extra content from other platforms.

Problems

Thermal Scope

The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM.

Misc

The line "Six years later" at the intro doesn't appear correctly (by three letters instead of by one).

Crashes in Castle

When in the castle there is this puzzle soon after the first mini-boss where you and Ashley have to stand on two button switches. The game consistently freezes when your character walks to the right button switch. This hang only affects the JIT recompiler engine, so two options are available: (1) switch to the JITIL recompiler for this one part, or (2) get Ashley to step on the plate instead. Fixed by 4.0-1706.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Corrects thermal scope

Version Compatibility

The graph below charts the compatibility with Resident Evil 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE. Nolendil
4.0-3369 Windows 7 x64 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance. Talos

Gameplay Videos

Template:Navigation Resident Evil