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Resident Evil 4: Wii edition: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:ResidentEvil4Wii.jpg|300px]] | ||
|developer | |developer = Capcom Production Studio 4 | ||
|publisher | |publisher = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}} | ||
|released | |series = Resident Evil | ||
|released = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}} | |||
|genre | |genre = Survival horror, Third-person shooter | ||
|modes | |modes = Single-player | ||
|input | |input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition | ||
|wikipedia | |wikipedia = Resident Evil 4#Final version | ||
}} | }} | ||
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RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser. | RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser. | ||
== Emulation Information == | |||
{{Problems/Controller Map Overlap}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Texture Glitch === | |||
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions. | |||
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}} | |||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures Resident Evil 4 Wii Edition High-Res Textures] | |||
== Configuration == | == Configuration == | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4361|****|}} | {{VersionCompatibilityVersion|4361|****|}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4684|OS=Windows 7 | {{testing/entry|revision=4684|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | ||
{{testing/entry |revision=7561|OS=Windows 7 | {{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | ||
{{testing/entry |revision=7561 |OS=Windows 7 | {{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | ||
{{testing/entry|revision=7670|OS=Windows 7 | {{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}} | ||
{{testing/entry|revision=3.0 | {{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD FX-6100 @ 3.9GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}} | ||
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part. Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}} | |||
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}} | |||
{{testing/entry|revision=3.0-688|OS=Windows 7 | {{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | ||
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | |||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361) | |||
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator | |vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator | ||
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391) | |||
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684) | |vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684) | ||
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | ||
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |||
|vid7=_FzLkP5f0wI|cap7=Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1 | |||
}} | }} | ||
{{Navigation Resident Evil}} | {{Navigation/Resident Evil}} | ||
[[Category:Wii games]] | [[Category:Wii games]] |
Revision as of 05:23, 20 January 2020
Resident Evil 4: Wii edition | |
---|---|
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Developer(s) | Capcom Production Studio 4 |
Publisher(s) | AUS THQ JP/NA/EU Capcom |
Series | Resident Evil |
Platform(s) | Wii |
Release date(s) | JP May 31, 2007 NA June 19, 2007 EU June 29, 2007 AUS July 5, 2007 |
Genre(s) | Survival horror, Third-person shooter |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Resident Evil 4: Wii edition, known in Japan as Biohazard 4: Wii edition (バイオハザード4 Wii edition, Baiohazādo Fō: Wii edition), is a port of Resident Evil 4 for the Wii. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.
RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.
Emulation Information
Controller Map Overlap
Resident Evil 4: Wii edition is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
There are no reported problems with this title.
Enhancements
Texture Glitch
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions.
HD Textures
Resident Evil 4 Wii Edition High-Res Textures
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4684 | Windows 7 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | The game can be played at full speed's in HD even with fraps recording. Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed | iNexXxuS |
r7561 | Windows 7 | AMD Phenom II X4 N930 @ 2GHz | ATI Mobility Radeon HD 545v | 15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. | Livy the pixie |
r7561 | Windows 7 | Intel Core i3-530 @ 2.93GHz | Intel HD Arrandale | 10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. | Livy the pixie |
3.0 | Windows 7 | AMD Phenom II X4 @ 3GHz | AMD Radeon 6970 | Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync. | No Pistons |
3.0 | Windows 7 | AMD FX-6100 @ 3.9GHz | AMD Radeon HD 6850 | 30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem. | SplAdamb |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs at 100% for the most part. Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages. | MegaJump |
3.0-204 | Windows 7 | Intel Core i5-450 @ 2.66GHz | ATI Mobility Radeon HD 5470 | Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy. | SolidSnake |
3.0-688 | Windows 7 | Intel Core i5-3750K @ 4.2GHz | NVIDIA GeForce GTX 560 | 30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not). | Crisdecuba |
4.0-8008 | Windows 8.1 | Intel Core i5-4670 @ 3.4 GHz | NVIDIA GeForce GTX 775M | Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11. | reery |
5.0 | Linux 4.8.15 | Intel Core i5-4690 @ 3.5Ghz | AMD Radeon R7 250E | IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water. | lmello |
Gameplay Videos
- Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
- Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
- NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii
- Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1
|
- Capcom Production Studio 4 (Developer)
- THQ (Publisher)
- Australia (Release region)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Capcom (Publisher)
- Resident Evil (Series)
- 2007 (Initial release year)
- Survival horror (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Wii games