Resident Evil 4: Wii edition: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS.  Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}}
{{testing/end}}
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M (Late 2013 iMac 27")|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}}{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 23:13, 7 March 2016

Resident Evil 4: Wii edition
ResidentEvil4Wii.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) AUS THQ
JP/NA/EU Capcom
Series Resident Evil
Platform(s) Wii
Release date(s) JP May 31, 2007
NA June 19, 2007
EU June 29, 2007
AUS July 5, 2007
Genre(s) Survival horror, Third-person shooter
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Resident Evil 4: Wii edition
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Evil 4#Final version Wikipedia page

Resident Evil 4: Wii edition, known in Japan as Biohazard 4: Wii edition (バイオハザード4 Wii edition, Baiohazādo Fō: Wii edition), is a port of Resident Evil 4 for the Wii. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.

Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.

RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.

Emulation Information

GameCube Controller

Requires Wii Remote and Nunchuk to get past the initial screen then disconnect Wiimote so you can use GameCube controller afterwards.

Problems

Black Square Texture Glitch

Since 4.0-7630, a black square texture is displayed instead of the smoke/dust/blur effects (when giving a high kick to an enemy, when a grenade, a bomb or a head explodes). Some water textures can also appear black (puddles in the Village, Del Lago Lake) as well as random textures through the game (Crystal Ball door into the Chief's house). See issue 8951 and issue 9141. This only seems to happen on some graphics cards.

Disable Store EFB Copies to Texture Only to fix, but it can cause slight/severe framerate drops.

Template:SGame Crash in the CastleTemplate:/s

There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crank. The game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler. See issue 4576. Fixed by 4.0-1706.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4684 Windows 7 Intel Core i7-920 @ 4.05GHz ATI Radeon HD 4890 The game can be played at full speed's in HD even with fraps recording. Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed iNexXxuS
r7561 Windows 7 AMD Phenom II X4 N930 @ 2GHz ATI Mobility Radeon HD 545v 15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
r7561 Windows 7 Intel Core i3-530 @ 2.93GHz Intel HD Arrandale 10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
3.0 Windows 7 AMD Phenom II X4 @ 3GHz AMD Radeon 6970 Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync. No Pistons
3.0 Windows 7 AMD FX-6100 @ 3.9GHz AMD Radeon HD 6850 30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem. SplAdamb
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100% for the most part. Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages. MegaJump
3.0-204 Windows 7 Intel Core i5-450 @ 2.66GHz ATI Mobility Radeon HD 5470 Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy. SolidSnake
3.0-688 Windows 7 Intel Core i5-3750K @ 4.2GHz NVIDIA GeForce GTX 560 30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not). Crisdecuba
4.0-8008 Windows 8.1 Intel Core i5-4670 @ 3.4 GHz NVIDIA GeForce GTX 775M (Late 2013 iMac 27") Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11. reery

Gameplay Videos