Resident Evil 4: Wii edition: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Resident Evil 4: Wii edition
|title        = Resident Evil 4: Wii edition
|image        = [[File:ResidentEvil4Wii.jpg]]
|image        = [[File:ResidentEvil4Wii.jpg|300px]]
|developer    = Capcom Production Studio 4
|developer    = Capcom Production Studio 4
|publisher    = Capcom, Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific
|publisher    = Capcom, Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific

Revision as of 11:38, 22 July 2012

Resident Evil 4: Wii edition
ResidentEvil4Wii.jpg
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific
Series Resident Evil
Platform(s) Wii
Genre(s) Survival horror, Third person shooter
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, Gamecube Controller
Compatibility 5Stars5.pngEdit rating: Resident Evil 4: Wii edition
Perfect
GameIDs
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Resident Evil 4: Wii edition, known in Japan as Biohazard 4: Wii edition (バイオハザード4 Wii edition, Baiohazādo Fō: Wii edition), is a port of Resident Evil 4 for the Wii. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.

Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.

RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.

Problems

Game Crash in the Castle

There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crank. The game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler. See issue 4576.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7561 Windows 7 x64 AMD Phenom II X4 N930 @ 2GHz ATI Mobility Radeon HD 545v 15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
r7561 Windows 7 x64 Intel Core i3 530 @ 2.93GHz Intel HD Arrandale 10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages. MegaJump
^3.0 Windows 7 x64 AMD Phenom II X4 @ 3.0GHz AMD Radeon 6970 Can be played so far at a decent 25 to 30 FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync. No Pistons
^r3-204 Windows 7 x64 Intel Core i5-450 @ 2.66GHz ATI Mobility Radeon HD 5470 Can be played decently at an average of 29 FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy. SolidSnake
^3.0 Windows 7 x64 AMD FX-6100 @ 3.9GHz AMD Radeon HD 6850 30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem. SplAdamb
3.0-688 Windows 7 x64 Intel Core i5-3750k @ 4.2GHz nVidia GeForce GTX 560 30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not). Crisdecuba

Gameplay Videos

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