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Resident Evil 4: Wii edition
|Resident Evil 4: Wii edition|
|Developer(s)||Capcom Production Studio 4|
|Publisher(s)||Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific|
|Genre(s)||Survival horror, Third person shooter|
|Input methods||Wii Remote+Nunchuk, Classic Controller, Gamecube Controller|
|GameIDs||RB4X08, RB4E08, RB4P08, RB4J08|
Resident Evil 4: Wii edition, known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the Resident Evil series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.
Game Crash in the Castle
There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crank. The game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD Phenom II X4 N930 @ 2GHz||ATI Mobility Radeon HD 545v||15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.||Livy the pixie|
|Windows 7 x64||Intel Core i3 530 @ 2.93GHz||Intel HD Arrandale||10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.||Livy the pixie|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.||MegaJump|
|^||Windows 7 x64||AMD Phenom II X4 @ 3.0GHz||AMD Radeon 6970||Can be played so far at a decent 25 to 30 FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.||No Pistons|
|^||Windows 7 x64||Intel Core i5-450 @ 2.66GHz||ATI Mobility Radeon HD 5470||Can be played decently at an average of 29 FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.||SolidSnake|
|^||Windows 7 x64||AMD FX-6100 @ 3.9GHz||AMD Radeon HD 6850||30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.||SplAdamb|
|Windows 7 x64||Intel Core i5 3750k @ 4.2GHz||GeForce GTX 560||30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).||Crisdecuba|
- Resident Evil 4 for Wii on the Dolphin emulator
- Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
- Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
- Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD | Full Speed (r5391)