Resident Evil 4: Wii edition

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Revision as of 15:44, 3 July 2012 by Crisdecuba (talk | contribs) (Testing)
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Resident Evil 4: Wii edition
Developer(s) Capcom Production Studio 4
Publisher(s) Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific
Series Resident Evil
Platform(s) Wii
Genre(s) Survival horror, Third person shooter
Mode(s) Single-player
Input methods Wii Remote+Nunchuk, Classic Controller, Gamecube Controller
Compatibility 5Stars5.pngEdit rating: Resident Evil 4: Wii edition
GameIDs RB4X08, RB4E08, RB4P08, RB4J08
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Resident Evil 4: Wii edition, known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the Resident Evil series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.


Game Crash in the Castle

There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crank. The game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler.


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12656 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7561 Windows 7 x64 AMD Phenom II X4 N930 @ 2GHz ATI Mobility Radeon HD 545v 15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
r7561 Windows 7 x64 Intel Core i3 530 @ 2.93GHz Intel HD Arrandale 10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed. Livy the pixie
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages. MegaJump
^3.0 Windows 7 x64 AMD Phenom II X4 @ 3.0GHz AMD Radeon 6970 Can be played so far at a decent 25 to 30 FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync. No Pistons
^r3-204 Windows 7 x64 Intel Core i5-450 @ 2.66GHz ATI Mobility Radeon HD 5470 Can be played decently at an average of 29 FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy. SolidSnake
^3.0 Windows 7 x64 AMD FX-6100 @ 3.9GHz AMD Radeon HD 6850 30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem. SplAdamb
3.0-688-dirty Windows 7 x64 Intel Core i5 3750k @ 4.2GHz GeForce GTX 560 30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not). Crisdecuba

Gameplay Videos

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