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Resident Evil 4: Wii edition
|Resident Evil 4: Wii edition|
|Developer(s)||Capcom Production Studio 4|
|Publisher(s)||Capcom, Nintendo Australia, Red Ant Enterprises, THQ Asia Pacific|
|Genre(s)||Survival horror, Third person shooter|
|Input methods||Wii Remote + Nunchuk, Classic Controller, Gamecube Controller|
|GameIDs||RB4X08, RB4E08, RB4P08, RB4J08|
Resident Evil 4: Wii edition, known in Japan as Biohazard 4: Wii edition (バイオハザード4 Wii edition, Baiohazādo Fō: Wii edition), is a port of Resident Evil 4 for the Wii. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.
RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser.
Game Crash in the Castle
There is a section in the castle where there are two switches that Leon and Ashley have to stand on at the same time to activate a crank. The game crashes when Leon tries to step on the switch on the right. This is corrected by choosing the JITIL experimental recompiler. See .
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Resident Evil 4: Wii edition since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD Phenom II X4 N930 @ 2GHz||ATI Mobility Radeon HD 545v||15->30 FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.||Livy the pixie|
|Windows 7 x64||Intel Core i3 530 @ 2.93GHz||Intel HD Arrandale||10->30 FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.||Livy the pixie|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs at 100% for the most part. Slight drop in fps when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.||MegaJump|
|^||Windows 7 x64||AMD Phenom II X4 @ 3.0GHz||AMD Radeon 6970||Can be played so far at a decent 25 to 30 FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.||No Pistons|
|^||Windows 7 x64||Intel Core i5-450 @ 2.66GHz||ATI Mobility Radeon HD 5470||Can be played decently at an average of 29 FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.||SolidSnake|
|^||Windows 7 x64||AMD FX-6100 @ 3.9GHz||AMD Radeon HD 6850||30 FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.||SplAdamb|
|Windows 7 x64||Intel Core i5-3750k @ 4.2GHz||nVidia GeForce GTX 560||30 FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).||Crisdecuba|
- Resident Evil 4 for Wii on the Dolphin emulator
- Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684)
- Resident Evil 4 Wii Edition on Dolphin emulator (r4361)
- Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD | Full Speed (r5391)