Resident Evil Archives: Resident Evil: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Resident Evil Archives: Resident Evil
|image     = [[File:ResidentEvilArchives.jpg|300px]]
|image         = [[File:ResidentEvilArchives.jpg|300px]]
|developer = Capcom
|developer     = Capcom, Happy Happening
|publisher = Capcom
|publisher     = Capcom, THQ Asia Pacific (AUS)
|series   = Resident Evil
|series       = ''Resident Evil''
|released  = {{vgrelease|JP=December 25, 2008|NA=June 23, 2009|AUS=June 25, 2009|EU|June 26, 2009}}
|genre         = Survival Horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|platforms     = [[Wii]], [[Gamecube|Nintendo GameCube]]
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input        = Wii Remote, Gamepad
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=28480
}}
}}


'''''Resident Evil Archives: Resident Evil''''' is a near bare-bones [[Wii]] port of the 2002's [[Resident Evil|Resident Evil (remake)]] for the [[Gamecube|Nintendo GameCube]], which was itself essentially the 1996 PlayStation classic with a massive visual overhaul.  
'''''Resident Evil Archives: Resident Evil''''' is a near bare-bones [[Wii]] port of the 2002's [[Resident Evil]] remake for the [[GameCube|Nintendo GameCube]]. The Raccoon City Police Department doesn't know what happened to the Special Tactics and Rescue Service (S.T.A.R.S.) team it sent out to investigate the Arclay Mountain area on the outskirts of the city, where a number of people have recently gone missing. The unit's helicopter seems to have crashed in the woods, and it hasn't received any contact from the squad since. The department decides to dispatch another S.T.A.R.S. unit, the Alpha team, to check things out. But something goes terribly wrong. In Resident Evil for the Wii, players now have a wide range of control options, including the Wii Remote and nunchuck in combination, which lets players shake the Wii Remote to ready their weapons. More than 10 Different Game Endings - Unique endings dependent upon play decisions and successes.


The prequel, [[Resident Evil Zero]], also had a direct port to the Wii under the name [[Resident Evil Archives: Resident Evil Zero]].
== Emulation Information ==
{{Problems/Controller Map Overlap}}
 
=== Slowdown Post Save States ===
After loading a Dolphin save state there may also be slowdown. This issue has lingered about since at least version {{revision|3.0-605}}. Refer {{Issue|5666}}. To remedy the issue use in game saves or {{revision|3.0}}.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 4
|accuratetexturecachenotes =
|efbcopy              = Texture
|efbcopynotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3908|****|Some graphics glitches}}
{{VersionCompatibilityVersion|3.0|****|Sometimes crashes}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II x4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60 fps|tester=Vincend}}
{{testing/entry|revision=3908|OS=Windows 7|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=NVIDIA GeForce 7600 GT|result=[http://www.youtube.com/watch?v=G-hwA5MHfbw Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Good speed and sound, may crash sometimes|tester=No Pistons}}
{{testing/entry|revision=6281|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6870|result=Good speed and sound.|tester=Justin Rom}}
{{testing/entry|revision=3.0-373-dirty|OS=Windows 7 x64|CPU=i7-2700k @ 3.40ghz|GPU=AMD Radeon HD 6870 1GB|result=Good speed. [http://i.imgur.com/vcRLn.jpg 9x SSAA,16x AF (spoilers)] [http://i.imgur.com/RkezB.jpg 2]|tester=Justin Rom}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II x4 970|GPU=ATI Radeon HD 5770|result=work perfect 100% Speed 60FPS|tester=Vincend}}
 
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Sound is perfect, but have some slowdowns at main hall.|tester=Brunn0121}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Good speed and sound, may crash sometimes|tester=No Pistons}}
{{testing/entry|revision=3.0-373|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6870|result=Slowdown in main hall, sound screech & loops.|tester=Justin Rom}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD Phenom II x4 945|GPU=AMD Radeon HD 6970|result=Good speed overall except in main hall and birdcage room. Random sound screeches and loops.|tester=No Pistons}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Works perfect 100% Speed 60FPS.|tester=Tegin}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-965 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Black screen in bathroom.|tester=step1978}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=G-hwA5MHfbw Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD)]
{{VideoGallery
 
|vid1=G-hwA5MHfbw|cap1=Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD)
{{Navigation Resident Evil}}
}}
{{Navigation/Resident Evil}}


[[Category:GameCube games]]
[[Category:Survival horror games]]
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 06:49, 3 March 2018

Resident Evil Archives: Resident Evil
ResidentEvilArchives.jpg
Developer(s) Capcom
Publisher(s) Capcom
Series Resident Evil
Platform(s) Wii
Release date(s) JP December 25, 2008
NA June 23, 2009
AUS June 25, 2009
EU June 26, 2009
Genre(s) Survival horror
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Resident Evil Archives: Resident Evil
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Resident Evil Archives: Resident Evil is a near bare-bones Wii port of the 2002's Resident Evil remake for the Nintendo GameCube. The Raccoon City Police Department doesn't know what happened to the Special Tactics and Rescue Service (S.T.A.R.S.) team it sent out to investigate the Arclay Mountain area on the outskirts of the city, where a number of people have recently gone missing. The unit's helicopter seems to have crashed in the woods, and it hasn't received any contact from the squad since. The department decides to dispatch another S.T.A.R.S. unit, the Alpha team, to check things out. But something goes terribly wrong. In Resident Evil for the Wii, players now have a wide range of control options, including the Wii Remote and nunchuck in combination, which lets players shake the Wii Remote to ready their weapons. More than 10 Different Game Endings - Unique endings dependent upon play decisions and successes.

Emulation Information

Controller Map Overlap

Resident Evil Archives: Resident Evil is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Slowdown Post Save States

After loading a Dolphin save state there may also be slowdown. This issue has lingered about since at least version 3.0-605. Refer issue 5666. To remedy the issue use in game saves or 3.0.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Resident Evil Archives: Resident Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3908 Windows 7 Intel Core 2 Duo E6400 @ 2.13GHz NVIDIA GeForce 7600 GT Resident Evil Archives: Resident Evil on Dolphin Wii/GC Emulator (720p HD) iNexXxuS
r6281 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6870 Good speed and sound. Justin Rom
3.0 Windows 7 AMD Phenom II x4 970 ATI Radeon HD 5770 work perfect 100% Speed 60FPS Vincend
3.0 Windows 7 Intel Pentium @ 3GHz NVIDIA GeForce GT 440 Sound is perfect, but have some slowdowns at main hall. Brunn0121
3.0 Windows 7 AMD Phenom II x4 945 @ 3GHz AMD Radeon HD 6970 Good speed and sound, may crash sometimes No Pistons
3.0-373 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6870 Slowdown in main hall, sound screech & loops. Justin Rom
3.0-684 Windows 7 AMD Phenom II x4 945 AMD Radeon HD 6970 Good speed overall except in main hall and birdcage room. Random sound screeches and loops. No Pistons
3.0-688 Windows 7 Intel Core i3-2100 @ 3.1GHz NVIDIA GeForce GTX 550 Ti Works perfect 100% Speed 60FPS. Tegin
3.0-688 Windows 7 Intel Core i7-965 @ 3.2GHz NVIDIA GeForce GTX 560 Ti Black screen in bathroom. step1978

Gameplay Videos