Resident Evil Archives: Resident Evil Zero: Difference between revisions
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== Problems == | == Problems == | ||
== EFB access from CPU == | |||
The EFB access from CPU must be skipped, otherwise, you will have a little slowdown when using AA and probably other related filters. | |||
== VBeam Emulation == | |||
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled. | |||
== Configuration == | == Configuration == | ||
Line 29: | Line 35: | ||
|cpuengine = | |cpuengine = | ||
|cpuenginenotes = | |cpuenginenotes = | ||
|gfxbackend = | |gfxbackend = OpenGL | ||
|gfxbackendnotes = | |gfxbackendnotes = Most perfect. Cutscenes are buggy using Direct3D. | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
|widescreenhack = | |widescreenhack = | ||
|widescreenhacknotes = | |widescreenhacknotes = | ||
|cpuefbaccess = | |cpuefbaccess = On | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = Great speed up | ||
|accuratetexturecache = | |accuratetexturecache = Fast | ||
|accuratetexturecachenotes = | |accuratetexturecachenotes = | ||
|efbscaledcopy = | |efbscaledcopy = | ||
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|disablefog = | |disablefog = | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = | |efbcopy = Texture | ||
|efbcopynotes = | |efbcopynotes = Speed up | ||
|xfb = | |xfb = Disable | ||
|xfbnotes = | |xfbnotes = | ||
|realxfb = | |realxfb = | ||
Line 68: | Line 74: | ||
|patchesnotes = | |patchesnotes = | ||
}} | }} | ||
== Speed up Disc Transfer Rate == | |||
Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too. | |||
== EuEGB60 Mode == | |||
This game supports PAL60, enabling this option, you will note that FPS in cutscenes/videos looks more softer. | |||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|2.0|3.0}}--> | ||
{{VersionCompatibilityVersion|3.0}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}} | ||
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some ocasional sound glitches|tester=No Pistons}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some ocasional sound glitches|tester=No Pistons}} | ||
{{testing/entry|revision=3.0|OS=Windows XP Professional x32|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT 512MB|result=Perfect. Some ocassional and annoying sound glitches, eventually crashes opening doors.|tester=luken}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 02:48, 25 September 2011
Resident Evil Archives: Resident Evil Zero | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom, THQ Asia Pacific (AUS) |
Series | Resident Evil |
Platform(s) | Wii |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuckc, Gamepad |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Resident Evil Archives: Resident Evil Zero is a direct port for the Wii of 2002's Resident Evil Zero for the Nintendo GameCube, which have been only released on Nintendo consoles.
The original, Resident Evil, also had a direct port to the Wii under the name Resident Evil Archives: Resident Evil.
Problems
EFB access from CPU
The EFB access from CPU must be skipped, otherwise, you will have a little slowdown when using AA and probably other related filters.
VBeam Emulation
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Most perfect. Cutscenes are buggy using Direct3D. |
Texture Cache Accuracy | Fast |
Speed up Disc Transfer Rate
Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too.
EuEGB60 Mode
This game supports PAL60, enabling this option, you will note that FPS in cutscenes/videos looks more softer.
Version Compatibility
The graph below charts the compatibility with Resident Evil Archives: Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7436 | Windows 7 x64 | AMD Athlon II X4 640 @ 3.5GHz | ATI Radeon HD 4870 1GB | Perfect,25~30FPS | Wton |
3.0 | Windows 7 | AMD Phenom II X4 970 | ATI Radeon HD 5770 | work perfect 100% Speed 60 fps | Vincend |
3.0 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 2GB | Will sometimes crash opening doors. Random sound screeches | No Pistons |
r7719 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 | Almost perfect. Full speed throughout the game. Some ocasional sound glitches | No Pistons |
^3.0 | Windows XP Professional x32 | AMD Phenom II X2 545 @ 3.1GHz | nVidia GeForce 8600 GT 512MB | Perfect. Some ocassional and annoying sound glitches, eventually crashes opening doors. | luken |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- THQ Asia Pacific (AUS) (Publisher)
- Resident Evil (Series)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuck (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- Survival horror games
- Wii games