Resident Evil Archives: Resident Evil Zero: Difference between revisions

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== Problems ==
== Problems ==
== EFB access from CPU ==
The EFB access from CPU must be skipped, otherwise, you will have a little slowdown when using AA and probably other related filters.
== VBeam Emulation ==
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.


== Configuration ==
== Configuration ==
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|cpuengine            =  
|cpuengine            =  
|cpuenginenotes      =  
|cpuenginenotes      =  
|gfxbackend        =  
|gfxbackend        = OpenGL
|gfxbackendnotes  =  
|gfxbackendnotes  = Most perfect. Cutscenes are buggy using Direct3D.
|forcefilter          =  
|forcefilter          =  
|forcefilternotes      =  
|forcefilternotes      =  
|widescreenhack        =  
|widescreenhack        =  
|widescreenhacknotes  =  
|widescreenhacknotes  =  
|cpuefbaccess          =  
|cpuefbaccess          = On
|cpuefbaccessnotes    =  
|cpuefbaccessnotes    = Great speed up
|accuratetexturecache      =  
|accuratetexturecache      = Fast
|accuratetexturecachenotes =  
|accuratetexturecachenotes =  
|efbscaledcopy        =  
|efbscaledcopy        =  
Line 43: Line 49:
|disablefog            =  
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              =  
|efbcopy              = Texture
|efbcopynotes          =  
|efbcopynotes          = Speed up
|xfb                  =  
|xfb                  = Disable
|xfbnotes              =  
|xfbnotes              =  
|realxfb              =  
|realxfb              =  
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|patchesnotes          =  
|patchesnotes          =  
}}
}}
== Speed up Disc Transfer Rate ==
Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too.
== EuEGB60 Mode ==
This game supports PAL60, enabling this option, you will note that FPS in cutscenes/videos looks more softer.


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|2.0|3.0}}-->
{{VersionCompatibilityVersion|3.0}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=Will sometimes crash opening doors. Random sound screeches|tester=No Pistons}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some ocasional sound glitches|tester=No Pistons}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3GHz|GPU=AMD Radeon HD 6970|result=Almost perfect. Full speed throughout the game. Some ocasional sound glitches|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows XP Professional x32|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=nVidia GeForce 8600 GT 512MB|result=Perfect. Some ocassional and annoying sound glitches, eventually crashes opening doors.|tester=luken}}
{{testing/end}}
{{testing/end}}



Revision as of 02:48, 25 September 2011

Resident Evil Archives: Resident Evil Zero
ResidentEvilZeroWii.jpg
Developer(s) Capcom
Publisher(s) Capcom, THQ Asia Pacific (AUS)
Series Resident Evil
Platform(s) Wii
Genre(s) Survival horror
Mode(s) Single-player
Input methods Wii Remote, Nunchuckc, Gamepad
Compatibility 4Stars4.pngEdit rating: Resident Evil Archives: Resident Evil Zero
Playable
GameIDs
See also...

Search Dolphin Forums
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Resident Evil Archives: Resident Evil Zero is a direct port for the Wii of 2002's Resident Evil Zero for the Nintendo GameCube, which have been only released on Nintendo consoles.

The original, Resident Evil, also had a direct port to the Wii under the name Resident Evil Archives: Resident Evil.

Problems

EFB access from CPU

The EFB access from CPU must be skipped, otherwise, you will have a little slowdown when using AA and probably other related filters.

VBeam Emulation

Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Most perfect. Cutscenes are buggy using Direct3D.
Texture Cache Accuracy Fast

Speed up Disc Transfer Rate

Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too.

EuEGB60 Mode

This game supports PAL60, enabling this option, you will note that FPS in cutscenes/videos looks more softer.

Version Compatibility

The graph below charts the compatibility with Resident Evil Archives: Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7436 Windows 7 x64 AMD Athlon II X4 640 @ 3.5GHz ATI Radeon HD 4870 1GB Perfect,25~30FPS Wton
3.0 Windows 7 AMD Phenom II X4 970 ATI Radeon HD 5770 work perfect 100% Speed 60 fps Vincend
3.0 Windows 7 x64 AMD Phenom II X4 945 @ 3GHz AMD Radeon HD 6970 2GB Will sometimes crash opening doors. Random sound screeches No Pistons
r7719 Windows 7 x64 AMD Phenom II X4 945 @ 3GHz AMD Radeon HD 6970 Almost perfect. Full speed throughout the game. Some ocasional sound glitches No Pistons
^3.0 Windows XP Professional x32 AMD Phenom II X2 545 @ 3.1GHz nVidia GeForce 8600 GT 512MB Perfect. Some ocassional and annoying sound glitches, eventually crashes opening doors. luken

Gameplay Videos

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