Resident Evil Code: Veronica X: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:ResidentEvilCodeVeronicaGC.jpg|300px]]
|image     = [[File:ResidentEvilCodeVeronicaGC.jpg|300px]]
|developer     = Capcom Production Studio 3
|developer = Capcom Production Studio 3
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|NA=March 3, 2003|EU=December 3, 2004}}
|series    = Resident Evil
|series        = ''Resident Evil''
|released = {{vgrelease|JP=August 7, 2003|NA=December 3, 2003|EU=March 12, 2004}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-resident-evil-code-veronica-x
|forumlink = https://forums.dolphin-emu.org/Thread-gc-resident-evil-code-veronica-x
}}
}}


Experience another terrifying chapter in the Resident Evil series with '''''Resident Evil Code: Veronica X'''''. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around to help you survive the nightmare and make sure the virus doesn't spread any farther.
Experience another terrifying chapter in the Resident Evil series with '''''Resident Evil Code: Veronica X''''' (aka '''''Biohazard CODE: Veronica X''''' in Japan). After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety of weapons, items, and clues scattered around to help you survive the nightmare and make sure the virus doesn't spread any farther.


== Problems ==
== Problems ==
=== Crash ===
{{Problems|{{#vardefineecho:problems|
New game problem (shut down Dolphin) can't be played on Mac.
=== <s>Sound</s> ===
This game has sound issues. Even DSP LLE won't solve the problem. This has been fixed since at least {{revision|5.0-14122}}.


=== Missing Graphics / Video Playback ===
=== <s>Missing Graphics / Video Playback</s> ===
'''EFB Copies to Texture Only''' must be disabled and '''Texture Cache Accuracy''' not set to Fast to avoid missing graphics and broken videos.
'''EFB Copies to Texture Only''' must be disabled and '''Texture Cache Accuracy''' not set to Fast to avoid missing graphics and broken videos. '''EFB Copies to Texture Only''' is disabled by default and '''Texture Cache Accuracy''' is not set to fast since at least {{revision|5.0-10000}}.
 
}}}}
=== Sound ===
'''DSP Emulator Engine''' must be set to LLE to avoid sound issues.


== Enhancements ==
== Enhancements ==
=== Enable 60Hz Mode (PAL) ===
<pre>
04000088 7FE3FB78
0400008C 3C80802A
04000090 6084D220
04000094 38A0003C
04000098 4800545D
0400009C 481784C8
04178560 4BE87B28
</pre>
=== 16:9 Aspect Ratio (Widescreen) ===
=== 16:9 Aspect Ratio (Widescreen) ===
==== NTSC-U (Stretch to 16:9) ====
==== NA ====
<pre>
<pre>$16:9 Widescreen [Dogway]
04488170 3F619368
04488170 3F619368
</pre>
</pre>


==== NTSC-U (Stretch to Window) ====
==== EU ====
<pre>
<pre>$16:9 Widescreen [Dogway]
04488170 3F4DDDDD
</pre>
 
====  PAL (Stretch to 16:9) ====
<pre>
0448C730 3F619368
0448C730 3F619368
</pre>
</pre>


==== PAL (Stretch to Window) ====
==== JP ====
<pre>
<pre>$16:9 Widescreen [ZhangYY]
0448C730 3F4DDDDD
0448DD28 3F666667
</pre>
</pre>


=== HD UI ===
=== HD UI ===
[https://forums.dolphin-emu.org/Thread-gc-resident-evil-code-veronica-x-high-res-ui-textures Forum thread].
[https://forums.dolphin-emu.org/Thread-gc-resident-evil-code-veronica-x-high-res-ui-textures Forum thread].
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz [Dogway]
04000088 7FE3FB78
0400008C 3C80802A
04000090 6084D220
04000094 38A0003C
04000098 4800545D
0400009C 481784C8
04178560 4BE87B28
</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|efb2texonly = Off
 
|efb2texonlynotes  = Fixes missing graphics and video playback
|accuratetexturecache = Normal
|accuratetexturecachenotes = Fixes missing graphics and video playback
|dspengine = LLE
|dspenginenotes = Fixes sound issues
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5272|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=NVIDIA GeForce 9800 GT|result=Game seems to run well, but has some major framerate problems. In order to run the game properly, you have to set framelimit to around 70-90 and disable Audio Throttle. Door opening sequences will still be slow, but most of the game will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is the only perfect part of the game, I think. [http://www.youtube.com/watch?v=mWDu-tkzHUI Resident Evil Code: Veronica X (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=5272|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=Game seems to run well, but has some major framerate problems. In order to run the game properly, you have to set framelimit to around 70-90 and disable Audio Throttle. Door opening sequences will still be slow, but most of the game will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is the only perfect part of the game, I think. [https://www.youtube.com/watch?v=mWDu-tkzHUI Resident Evil Code: Veronica X (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i3-2130|GPU=NVIDIA GeForce 440|result=Some occasional sound were missing eg; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.|tester=Ed}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i3-2130|GPU=NVIDIA GeForce 440|result=Some occasional sound were missing e.g.; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.|tester=Ed}}
{{testing/entry|revision=3.0-772|OS=Debian 7|CPU=Intel Core i3 @ 3.4GHz|GPU=NVIDIA GeForce 220 GT|result=Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30FPS (the emu fails to detect the correct framerate in this game).|tester=Butz_san}}
{{testing/entry|revision=3.0-772|OS=Debian 7|CPU=Intel Core i3 @ 3.4 GHz|GPU=NVIDIA GeForce 220 GT|result=Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30FPS (the emu fails to detect the correct framerate in this game).|tester=Butz_san}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 5GHz|GPU=AMD Radeon HD 5850|result=Games runs with no problems at all using the latest stable version of Dolphin, {{revision|4.0.1}}. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use LLE DSP to avoid sound issues, and you're good to go.|tester=Cole Roddy}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 5 GHz|GPU=AMD Radeon HD 5850|result=Games runs with no problems at all using the latest stable version of Dolphin, {{revision|4.0.1}}. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use LLE DSP to avoid sound issues, and you're good to go.|tester=Cole Roddy}}
{{testing/entry|revision=4.0-6743|OS=Windows 8.1|CPU=i5-4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It runs fullspeed and without glitches. I tested the PAL version with IRx2 and an AR widescreen code. Opening the Dolphin graphics menu ingame will freeze the game. Don't load savestates before the language menu or sound won't work. |tester=Intruso}}
{{testing/entry|revision=4.0-6743|OS=Windows 8.1|CPU=i5-4210M @ 2.6 GHz|GPU=NVIDIA GeForce 820M|result=It runs fullspeed and without glitches. I tested the PAL version with IRx2 and an AR widescreen code. Opening the Dolphin graphics menu in game will freeze the game. Don't load savestates before the language menu or sound won't work. |tester=Intruso}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Duo E8600 @ 3.33GHz|GPU=NVIDIA GeForce 9800GT|result=The game runs perfectly with default settings. I used IR 2x, Widescreen. 30FPS all time.|tester=BrasileiroGamer}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Duo E8600 @ 3.33 GHz|GPU=NVIDIA GeForce 9800 GT|result=The game runs perfectly with default settings. D3D11, IR 2x, Widescreen. 30FPS all time.|tester=BrasileiroGamer}}
{{testing/end}}
{{testing/end}}


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|vid3=stfpzqytB1c|cap3=Resident Evil Code: Veronica X on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=stfpzqytB1c|cap3=Resident Evil Code: Veronica X on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
{{Navigation/Resident Evil}}
{{Navigation/Resident Evil}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]

Latest revision as of 00:41, 20 February 2024

Resident Evil Code: Veronica X
ResidentEvilCodeVeronicaGC.jpg
Developer(s) Capcom Production Studio 3
Publisher(s) Capcom
Series Resident Evil
Platform(s) GameCube
Release date(s) JP August 7, 2003
NA December 3, 2003
EU March 12, 2004
Genre(s) Survival horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Resident Evil Code: Veronica X
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Experience another terrifying chapter in the Resident Evil series with Resident Evil Code: Veronica X (aka Biohazard CODE: Veronica X in Japan). After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety of weapons, items, and clues scattered around to help you survive the nightmare and make sure the virus doesn't spread any farther.

Problems

Sound

This game has sound issues. Even DSP LLE won't solve the problem. This has been fixed since at least 5.0-14122.

Missing Graphics / Video Playback

EFB Copies to Texture Only must be disabled and Texture Cache Accuracy not set to Fast to avoid missing graphics and broken videos. EFB Copies to Texture Only is disabled by default and Texture Cache Accuracy is not set to fast since at least 5.0-10000.

Enhancements

16:9 Aspect Ratio (Widescreen)

NA

$16:9 Widescreen [Dogway]
04488170 3F619368

EU

$16:9 Widescreen [Dogway]
0448C730 3F619368

JP

$16:9 Widescreen [ZhangYY]
0448DD28 3F666667 

HD UI

Forum thread.

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz [Dogway]
04000088 7FE3FB78
0400008C 3C80802A
04000090 6084D220
04000094 38A0003C
04000098 4800545D
0400009C 481784C8
04178560 4BE87B28

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Resident Evil Code: Veronica X since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5272 Windows 7 Intel Core 2 Quad Q9505 @ 3.4 GHz NVIDIA GeForce 9800 GT Game seems to run well, but has some major framerate problems. In order to run the game properly, you have to set framelimit to around 70-90 and disable Audio Throttle. Door opening sequences will still be slow, but most of the game will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is the only perfect part of the game, I think. Resident Evil Code: Veronica X (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed nosound98
3.0-631 Windows 7 Intel Core i3-2130 NVIDIA GeForce 440 Some occasional sound were missing e.g.; opening doors, cutscene and firing. It seems like the latest revision does not fix this error. Ed
3.0-772 Debian 7 Intel Core i3 @ 3.4 GHz NVIDIA GeForce 220 GT Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30FPS (the emu fails to detect the correct framerate in this game). Butz_san
4.0.1 Windows 7 Intel Core i5-2500K @ 5 GHz AMD Radeon HD 5850 Games runs with no problems at all using the latest stable version of Dolphin, 4.0.1. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use LLE DSP to avoid sound issues, and you're good to go. Cole Roddy
4.0-6743 Windows 8.1 i5-4210M @ 2.6 GHz NVIDIA GeForce 820M It runs fullspeed and without glitches. I tested the PAL version with IRx2 and an AR widescreen code. Opening the Dolphin graphics menu in game will freeze the game. Don't load savestates before the language menu or sound won't work. Intruso
5.0 Windows 10 Intel Core 2 Duo E8600 @ 3.33 GHz NVIDIA GeForce 9800 GT The game runs perfectly with default settings. D3D11, IR 2x, Widescreen. 30FPS all time. BrasileiroGamer

Gameplay Videos