Resident Evil Zero

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Revision as of 20:08, 6 February 2013 by Starscream (talk | contribs) (Testing)
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Resident Evil Zero
Developer(s) Capcom
Publisher(s) JP/NA/EU Capcom
AUS Nintendo
Series Resident Evil
Platform(s) GameCube
Release date(s) NA November 12, 2002
JP November 21, 2002
AUS February 28, 2003
EU March 7, 2003
Genre(s) Survival horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Resident Evil Zero
GameIDs GBZE08, GBZP08, GBZJ08
See also...

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Resident Evil Zero, known in Japan as Biohazard 0, is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of Resident Evil 4. The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.

A near straight port was released for the Wii in 2009 under the title Resident Evil Archives: Resident Evil Zero.



  • Sound crackling is a common issue in this game and some sounds are cut-off, refer issue 2541. The problem can be solved by changing the frame rate limit to Audio, or enabling Audio Throttling in older revisions.
  • This sound problem can partially be fixed by using the new versions of Dolphin (3.0+) and using Xaudio2


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14122 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r2842 Windows Intel Core 2 Duo E8400 @ 4GHz nVidia GeForce 9800 GTX+ Fully playable. Resident Evil Zero (GameCube) on PC with Dolphin emulator (HD 720p) 4y4u
r6535 Windows 7 x86 Intel Pentium @ 3GHz nVidia GeForce GT 440 Runs OK, with some slowdowns. Brunn0121
r6535 Windows 7 x64 Intel Core i7-3612QM 2.1GHz nVidia GeForce GT 630M Perfect Squall
r6535 Windows 7 x64 Intel Core i5-760 nVidia GeForce GTX 470 Perfect
r6535 Windows 7 x64 AMD Phenom II 955 X4 @ 3.2GHz ATI Radeon HD 4890 Perfect
r6666 Windows 7 x86 AMD Phenom X4 9550 @ 2.1GHz nVidia GeForce GT 8500 Starts, Intense lag (typically 40% speed or less).
r7540 Windows 7 x64 Intel Core I7-3612QM @ 2.1GHz nVidia GeForce GT 630M Perfect Squall
3.0 Windows 7 x64 Intel Core i7 @ 3.6GHz ATI Radeon HD 5870 Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2. Duriancake
3.0 Windows 7 x64 Intel Core i7-3612QM 2.1GHz nVidia GeForce GT 630M Perfect if checked "Skip EFB access from CPU" Squall
3.0-367 Windows 7 x64 Intel Core i3 @ 3.1GHz nVidia GeForce GTX 550 Ti Works great after setting the frame limit to Audio instead of Auto. Axlyted
3.0-750 Windows 7 x64 Intel Core i3 @ 3.2GHz ATI Radeon HD 5570 Slow. Average of 15-20 FPS, with some major drops in certain areas.
3.0-765 Windows 7 x64 Intel Core i7-3612QM @ 2.1GHz nVidia GeForce GT 630M Good but drops down to 18 FPS after state load. Doesn't clear code. Squall
3.0-801 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 670 Perfect as long as you don't load state, major slow down if you do use it.
3.5-368 Windows 7 x64 AMD A6-3400M quad-core @2.4GHz AMD HD6650M I had one random fifo error that caused the game to not continue, but after a reboot that did not happen again. Played three quarters of the game so far with no issues. Full speed all the way through with VBeam enabled. Starscream

Gameplay Videos

Template:Navigation Resident Evil