Rhythm Heaven Fever: Difference between revisions

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(the sound problem can be foxed by switching the Audio Backend to XAudio2.)
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== Problems ==
== Problems ==
=== Sound ===
=== Remix 1 ===
Sound issues arise when using DSP HLE emulation for audio (BGM not playing in menus, music cutting out during gameplay, etc). DSP LLE fixes these problems.
The first Remix is crashing in recent builds. To overcome this, use the Dolphin 3.0.
 
=== Remix 6 ===
This Remix is crashing in all builds and cannot be fixed as of yet.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
<!-- General -->
|dspenginenotes = Corrects various sound issues.
|dualcore =
|dualcorenotes =
|idleskipping = Disabled
|idleskippingnotes = May be needed to fix the timing problems
|framelimit =
|framelimitnotes =
|limitbyfps =
|limitbyfpsnotes =
|cpuengine =
|cpuenginenotes =
|lockthreadstocore =
|lockthreadstocorenotes =
|ntscj =
|ntscjnotes =
|panichandlers =
|panichandlersnotes =
|panichandler =
|panichandlernotes =
|skipbios =
|skipbiosnotes =
 
<!-- Graphics -->
|gfxbackend =
|gfxbackendnotes =
|fullres =
|fullresnotes =
|aspectratio =
|aspectrationotes =
|vsync =
|vsyncnotes =
|startfull =
|startfullnotes =
|rendertomain =
|rendertomainnotes =
|internalres =
|internalresnotes =
|antialiasing =
|antialiasingnotes =
|anisotropic =
|anisotropicnotes =
|pixellighting =
|pixellightingnotes =
|efbscaledcopy =
|efbscaledcopynotes =
|forcefilter =
|forcefilternotes =
|3dvision =
|3dvisionnotes =
|cpuefbaccess =
|cpuefbaccessnotes =
|formatchanges =
|formatchangesnotes =
|efbcopy =
|efbcopynotes =
|accuratetexturecache =
|accuratetexturecachenotes =
|xfb =
|xfbnotes =
|fastmipmaps =
|fastmipmapsnotes =
|dlistcaching =
|dlistcachingnotes =
|disablelighting =
|disablelightingnotes =
|disablefog =
|disablefognotes =
|pixeldepth =
|pixeldepthnotes =
|disablealpha =
|disablealphanotes =
|opencl =
|openclnotes =
|openmp =
|openmpnotes =
|widescreenhack =
|widescreenhacknotes =
|progressivescan =
|progressivescannotes =
 
<!-- Audio -->
|dspengine =  
|dspenginenotes =  
|dtkmusic =
|dtkmusicnotes =
|dsplleonthread =
|dsplleonthreadnotes =
|audiothrottle =
|audiothrottlenotes =
|audiobackend = XAudio2
|audiobackendnotes = Fixes the audio cut-offs
|samplerate =
|sampleratenotes =
 
<!-- Wii -->
|screensaver =
|screensavernotes =
|pal60 =
|pal60notes =
|sdcard =
|sdcardnotes =
|usbkeyboard =
|usbkeyboardnotes =
 
<!-- Game Properties -->
|hacks =
|hacksnotes =
|patches =
|patchesnotes =
|mmu =
|mmunotes =
|bat =
|batnotes =
|mmuhack =
|mmuhacknotes =
|vbeamhack =
|vbeamhacknotes =
|fastdisc =
|fastdiscnotes =
|blockmerging =
|blockmergingnotes =
|ztphack =
|ztphacknotes =
|projectionhack =
|projectionhacknotes =
|boundingbox            =
|boundingboxnotes      =
}}
}}



Revision as of 13:33, 17 February 2012

Rhythm Heaven Fever
Rhythm Heaven Fever.jpg
Developer(s)
Publisher(s) Nintendo
Series Rhythm Heaven
Platform(s) Wii
Release date(s) JP July 21, 2011
NA February 13, 2012
EU Q1 2012
Genre(s) Rhythm game
Mode(s) Single-player, Multiplayer
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Rhythm Heaven Fever
Perfect
GameIDs
See also...

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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), is a rhythm video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS.

Rhythm Heaven Fever is composed of over 50 music minigames, in which the player presses the A and B buttons on the Wiimote in rhythm. Upon clearing a level, the game rates your performance, with Superb and High Level ratings earning medals which unlock extra content. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes to unlock bonus items.

The game features a multiplayer mode, in which two players play simultaneously to earn enough points to reach the desired rank, with bonus points based on the harmony of the players. The multiplayer mode has it's own set of medals which unlock multiplayer minigames.

Problems

Remix 1

The first Remix is crashing in recent builds. To overcome this, use the Dolphin 3.0.

Remix 6

This Remix is crashing in all builds and cannot be fixed as of yet.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
Audio Backend XAudio2 Fixes the audio cut-offs

Version Compatibility

The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21404 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos