Rhythm Heaven Fever

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Revision as of 09:07, 25 July 2016 by Clorophilla (talk | contribs) (Added 5.0-300 to list, the game is working with patches on Dolphin.)
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Rhythm Heaven Fever
Rhythm Heaven Fever.jpg
Developer(s) Nintendo SPD, TNX
Publisher(s) Nintendo
Platform(s) Wii
Release date(s) JP July 21, 2011
NA February 13, 2012
EU July 6, 2012
AUS September 13, 2012
KO September 12, 2013
Genre(s) Rhythm
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Rhythm Heaven Fever
GameIDs SOMK01, SOMJ01, SOME01, SOMP01
See also...

Dolphin Forum thread
Open Issues
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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.


Micro-Row Practice Level

If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level.

Micro-Row Main Level

The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.

This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame.

Flock Step

In Flock Step level, every bird may appear with the same pink color. Disable "Skip EFB Access From CPU" to fix this.

Shrimp Shuffle

Game flashes black with a heavy slowdown during gameplay. Fixed by enabling "External Frame Buffer (XFB)".


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Audio Back End XAudio2 Fixes some audio cut-offs.

Version Compatibility

The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14209 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 Intel Core i5-2500K @ 4.6GHz AMD Radeon HD 6950x2 Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. MyDreamName
3.0-441 Windows 7 AMD FX-6100 AMD Radeon HD 6870 Perfect AlbusDlx
3.0-441 Windows 7 Intel NVIDIA GeForce GTX 550 Ti Crashes on remix 6. Don't trust Albus Anon
3.0-804 Windows 8 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated minigames. Anon
3.5-367 Windows 7 Intel Core i7-3615QM @ 3.3GHz NVIDIA GeForce GT 640M Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. Anon
4.0.2 Windows 8 Intel Core i5-4200u Intel HD Graphics 4400 Stable 60FPS Zcair
4.0.2 Windows 7 AMD FX-8320 AMD Radeon HD 7870 2GB Stable 60FPS Zcair
4.0-2474 Windows 7 Intel Core i7-3770 AMD Radeon HD 7900 In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio Backend, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. TOM
4.0-6144 Windows 7 Intel Core 2 Quad Q8300 AMD Radeon HD 7870 Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated. Pit-O-Matic
5.0-300 Windows 10 Intel Celeron G1820 @ 2.70GHz Intel HD Graphics (Haswell) Save from ocasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.SOME01.ini clorophilla

Gameplay Videos