Rocket Power: Beach Bandits

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Rocket Power: Beach Bandits
Rocket Power-Beach Bandits.jpg
Developer(s) Evolution Games
Publisher(s) THQ
Platform(s) GameCube
Release date(s) NA September 24, 2002
Genre(s) Adventure
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Rocket Power: Beach Bandits
Playable
GameIDs
See also...

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In Rocket Power: Beach Bandits summer is just around the corner, and the kids from Ocean Shores look forward to the Annual Ocean Shores Surf Contest. But as Otto, Reggie, Twister, and Sam finally reach the beach, they make a startling discovery--most of the sand is missing, and the surf contest has been postponed. Now it's up to you to guide the kids through Ocean Shores, The Lakes, The Robot Factory, and Mondo Mountain in the effort to discover who stole the sand. In each area, you'll battle robot minions, use the new wave runner and zip-line glide, and play extreme sports, such as skateboarding and inline skating.

Problems

Sun Shine Effect

When the sun is being rendered to the camera at Ocean Shores for example, this causes extreme slowdown under default settings. Just set Skip EFB Access from CPU to checked to avoid this issue but it will not emulate the sun shine effect. Similar to the Sand Ocean issue of F-Zero GX.

Xbox 360 Controller

For some reason, using an Xbox 360 controller instead of the keyboard can slow down the emulation of this game. See issue 8490.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rocket Power: Beach Bandits since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21268 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-6029 Windows 8.1 x64 Intel Core i5 3210M @ 2.5GHz nVidia GeForce 610M About half normal NTSC-U frame rate with D3D as the backend. Noticed that if the window goes out of focus (like if you click something on your taskbar), frame rate is restored to normal. Can't play the game out of focus. Restoring focus to the window brings back the halved frame rate. issue 8490 Wildgoosespeeder

Gameplay Videos