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Mega Man 2
|Mega Man 2|
|Platform(s)||Virtual Console, NES|
JP August 4, 1988
NA July 11, 1989
EU January, 1991
EU December 14, 2007
JP August 26, 2008
NA September 15, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
He's back in Mega Man 2! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as Mega Man, you've also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily? Each of the eight empires is ruled by a different super-robot. You must defeat each enemy on his own turf, building up weapons as you go. Only after all are destroyed will you go head-on with the mastermind himself, the evil Dr. Wily.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mega Man 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD FX 4130 @ 3.8 GHz||AMD Radeon HD 6670||Black screen||skittyz321|
|Windows 7||Intel Core i7 @ 2.2 GHz||NVIDIA GeForce GT 540M||In game||Swarhog|
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|