Rodea: The Sky Soldier: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Rodea-The Sky Soldier.jpg|300px]]
|image     = [[File:Rodea-The Sky Soldier.jpg|300px]]
|developer   = Kadokawa Games, Prope
|developer = Kadokawa Games, Prope
|publisher   = {{vgrelease|JP=Kadokawa Shoten|NA=NIS America}}
|publisher = {{vgrelease|JP=Kadokawa Shoten|NA=Nippon Ichi Software America|KO=Shinsegae I&C}}
|released     = {{vgrelease|JP=April 2, 2015|NA=November 10, 2015|KO=November 12, 2015|EU=November 13, 2015|AUS=November 19, 2015}}
|released = {{vgrelease|JP=April 2, 2015|NA=November 10, 2015|KO=November 12, 2015}}{{vgrelease|EU=November 13, 2015|AUS=November 19, 2015}}
|genre       = Action
|genre     = Action
|modes       = Single-player
|modes     = Single-player
|input       = Wii Remote
|input     = Wii Remote
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-rodea-the-sky-soldier
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rodea-the-sky-soldier
}}
}}


'''''Rodea: The Sky Soldier''''', 1,000 years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo’s assault was thwarted. In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for 1,000 years. But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.  
'''''Rodea: The Sky Soldier''''', 1,000 years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo’s assault was thwarted. In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for 1,000 years. But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.  


== Problems ==
== Emulation Information ==
{{Problems|{{#vardefineecho:problems|
{{Problems/Language Region Mismatch|JP=SROJQC|NA=SROENS|EU=SROPNS|KO=SROKZ5}}


=== Character Dialog desync ===
=== Character Dialog desync ===
The game occasionally desynchronizes the character voice acting and the dialogue text.  When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue text also desyncs occasionally.
The game occasionally desynchronizes the character voice acting and the dialogue text.  When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue text also desyncs occasionally.
== Problems ==
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
== Emulation Information ==
=== Language Region Mismatch ===
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; English, Spanish or French for NA; English, French, German, Italian, Spanish, or Dutch for EU. Due to region checking built into the game, if an unacceptable language is set emulation hangs.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7810|****|Runs perfectly with both OpenGL and Direct3D backends.}}
{{VersionCompatibilityVersion|7810|****|Runs perfectly with both OpenGL and Direct3D backends.}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.}}
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.|tester=}}
{{testing/entry|revision=5.0-1483|OS=Windows 7|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=GTX 960|result=Runs perfectly, did not experience the dialogue desync bug. The Direct3D 11 backend runs the best.}}
{{testing/entry|revision=5.0-1483|OS=Windows 7|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly, did not experience the dialogue desync bug. The Direct3D 11 backend runs the best.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=LhH-NA3Vlw0|cap1=Rodea the Sky Soldier - Nintendo Wii - Chapter 1 - S Rank Time - Dolphin Emulator - 60FPS
|vid1=LhH-NA3Vlw0|cap1=Rodea the Sky Soldier - Nintendo Wii - Chapter 1 - S Rank Time - Dolphin Emulator - 60FPS
}}
}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 05:25, 20 January 2020

Rodea: The Sky Soldier
Rodea-The Sky Soldier.jpg
Developer(s) Kadokawa Games, Prope
Publisher(s) JP Kadokawa Shoten
NA Nippon Ichi Software America
KO Shinsegae I&C
Platform(s) Wii
Release date(s) JP April 2, 2015
NA November 10, 2015
KO November 12, 2015
EU November 13, 2015
AUS November 19, 2015
Genre(s) Action
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Rodea: The Sky Soldier
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Rodea: The Sky Soldier, 1,000 years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo’s assault was thwarted. In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for 1,000 years. But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.

Emulation Information

Language Region Mismatch

Rodea: The Sky Soldier might not start unless the Wii language setting is set to a value matching the region of the game. With Dolphin 5.0-10866 or newer, the language setting will automatically match the region of the game, and there is a new setting (Options > Configuration > General > Allow Mismatched Region Settings) used for optionally disabling this behavior. On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:

  • Japanese for NTSC-J (SROJQC)
  • English, Spanish, or French for NTSC-U (SROENS)
  • English, French, German, Italian, Spanish, or Dutch for PAL (SROPNS)
  • Korean for NTSC-K (SROKZ5)

Character Dialog desync

The game occasionally desynchronizes the character voice acting and the dialogue text. When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue text also desyncs occasionally.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rodea: The Sky Soldier since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-7810 Mac OS X 10.10.5 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 750 Runs perfectly with OpenGL backend. angelXwind
4.0-7810 Windows 10 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 750 Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend. angelXwind
4.0-8135 Windows 10 Intel Core i7 5930K @ 3.5GHz NVIDIA GeForce GTX 980 Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.
5.0-1483 Windows 7 Intel Core i5 6600K @ 3.5GHz NVIDIA GeForce GTX 960 Runs perfectly, did not experience the dialogue desync bug. The Direct3D 11 backend runs the best.

Gameplay Videos