Rogue Ops: Difference between revisions

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{{testing/entry|revision=3.0-7719|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.|tester=Yugix}}
{{testing/entry|revision=3.0-7719|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.|tester=Yugix}}


{{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game runs much better now. Not only that, it runs fullspeed with no slowdowns with the OpenGL backend including no slowdowns during comm speech, and HLE sounds perfect so far since I only played up till the museum for now. The Direct3D backend still has  slowdown, but it doesn't seem to be as bad. The only small and very minor gripe on the OpenGL backend is the garbled loading screens, but other than, the game runs smoothly with the default hacks including disabling the External Frame Buffer.|tester=Yugix}}{{testing/end}}
{{testing/entry|revision=4.0-2575|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GT 640|result=This game runs much better now. Not only that, it runs fullspeed with some random slow downs in a few areas, but there minor, and HLE sounds perfect so far since. The Direct3D backend still has  slowdown, but it doesn't seem to be as bad. The OpenGL backend has the garbled loading screens, but other than, the game runs smoothly with minor issues with the default hacks including disabling the External Frame Buffer.|tester=Yugix}}{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 03:20, 17 August 2014

Rogue Ops
Rogue Ops.jpg
Developer(s) Bits Studios
Publisher(s) Kemco
Platform(s) GameCube
Release date(s) JP February 26, 2004
NA October 29, 2003
EU February 6, 2004
Genre(s) Stealth
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Rogue Ops
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

After receiving two years of grueling instruction in a covert government agency, ex-Green Beret Nikki Conners is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. As Conners, you must rely on undetected operations, in which you hide in the shadows, suspend from ceilings, seek refuge inside environmental objects like storage lockers, or slide around walls to peer around corners. With a host of engaging missions, cutting-edge spy tools, and an extensive arsenal, Rogue Ops tests your ability to survive in any situation.

Problems

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rogue Ops since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-7719 Windows 7 x64 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GT 640 This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech. Yugix
^4.0-2575 Windows 7 x64 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GT 640 This game runs much better now. Not only that, it runs fullspeed with some random slow downs in a few areas, but there minor, and HLE sounds perfect so far since. The Direct3D backend still has slowdown, but it doesn't seem to be as bad. The OpenGL backend has the garbled loading screens, but other than, the game runs smoothly with minor issues with the default hacks including disabling the External Frame Buffer. Yugix

Gameplay Videos