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|Publisher(s)||JP From Software|
|Release date(s)||JP April 25, 2002|
NA May 27, 2002
EU August 9, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Lost Kingdoms, known in Japan as Rune (ルーン Rūn), is a fantasy video game developed by From Software and published by Activision in North America and Europe. Lost Kingdoms is a card-based action role-playing game where battles are fought in real-time.
Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, some widescreen codes set to Auto aspect ratio don't work properly and will flicker between 4:3 and 16:9 at times. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.
$16:9 Widescreen 042CA804 C22AAAAB 042CA808 422AAAAB
$16:9 Widescreen 042E0894 C22AAAAB 042E0898 422AAAAB
$16:9 Widescreen 042BFC3C C22AAAAB 042BFC40 422AAAAB
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Lost Kingdoms since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0||Windows 7||Intel Pentium E5400 @ 2.7 GHz||NVIDIA GeForce GTX 460||Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30FPS||parasite64|
|r7671||Windows 7||AMD Phenom II X4 945 @ 3.3 GHz||ATI Radeon HD 4870||Lost Kingdoms on Dolphin Emulator 1080p||Vortextk|
|4.0-652||Windows||Intel Core i7-960 @ 3.2 GHz||AMD Radeon HD 6870||Played entire game start to finish with a sibling through netplay using Dolphin Netplay 4.0-652. Game ran at various framerates throughout different levels, most levels ran at a consistent 30FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file. This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't.||Desmond27|
|5.0-11476||Windows 7||Intel Core i5-2500K @ 3.3 GHz||AMD Radeon 7950||Mostly stable 60FPS at 6x internal resolution (8x caused big frame loss), certain things like opening the menu or cutscenes might drop a few frames.||Habanero|
- From Software (Developer)
- From Software (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Activision (Publisher)
- Lost Kingdoms (Series)
- 2002 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 2500+ revisions
- GameCube games