Rune Factory: Tides of Destiny: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:RuneFactoryTidesOfDestiny.jpg|300px]]
|developer = Neverland
|developer = Neverland
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume}}
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Natsume}}
|series = ''Rune Factory''
|series   = Rune Factory
|genre = Life simulation, Role-playing
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}}
|modes = Single-player
|genre    = Life simulation, Role-playing
|released = {{vgrelease|JP=February 24, 2011|NA=October 11, 2011}}
|modes    = Single-player
|input = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|image = [[File:RuneFactoryTidesOfDestiny.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26464
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26464
}}
}}


'''''Rune Factory: Tides of Destiny''''' (known as Rune Factory Oceans in Japan) is a [[Wii]] and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.  
'''''Rune Factory: Tides of Destiny''''' (known as '''''Rune Factory Oceans''''' in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.
 
== Emulation Information ==
=== Lenses Flares ===
The lenses flares show through walls and buildings throughout the game.  This may seem like a bug, but this issue actually happens on console as well.
 
=== Lines on Sprites ===
Certain sprites (spherical lights in particular) will have lines right down the middle of them.  This happens on console as well.
 
=== Combat Monster Control ===
It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak.  Using a real Wiimote works fine.


== Problems ==
== Problems ==
Unable to control player's combat monsters with a gamepad or keyboard.
{{Problems|{{#vardefineecho:problems|
 
 
}}}}


== Configuration ==
== Configuration ==
{{Config
{{Config
<!-- Graphics -->
|gfxbackend = DirectX9
|gfxbackendnotes =
|efbscaledcopy = On
|efbscaledcopynotes =
|disablefog = On
|disablefognotes =
|disablealpha = Off
|disablealphanotes = Prevents blue screen during game-play
|efbcopy = Texture
|efbcopynotes =If disabled during gameplay,picture freezes until it is enabled
<!-- Audio -->
|audiothrottle = Off
|audiothrottlenotes =
|dspengine = LLE
|dspenginenotes = Fixes crackling
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7358|****}}
{{VersionCompatibilityVersion|7358|****|}}
{{VersionCompatibilityVersion|3.0|*****}}
{{VersionCompatibilityVersion|3.0|****|}}
{{VersionCompatibilityVersion|4.0-3743|*****|audio crackling fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=nVidia GeForce 9800 GT|result=60 FPS. Positive. Game may run too fast.|tester=}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=Intel Pentium E5300 @ 3.6GHz|GPU=NVIDIA GeForce 9800 GT|result=60FPS. Positive. Game may run too fast.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=nVidia GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable  
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo E8300 @ 2.83GHz|GPU=NVIDIA GeForce GT 220|result=Change Framelimit : Auto or 60 And use Direct3D9. Enable  
The game is very stable.|tester=Zenchou!@JKG}}
The game is very stable.|tester=Zenchou!@JKG}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.|tester=Ephemeralis}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5450|result=Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.|tester=}}
{{testing/entry|revision=3.0-159|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|tester=}}
{{testing/entry|revision=3.0-159|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.|tester=}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=nVidia GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=NVIDIA GeForce GTX 560|result=Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though|tester=Alu}}
{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).|tester=Despia}}
{{testing/entry|revision=3.0-863|OS=Windows 8|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS).|tester=Despia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30 FPS 100% speed|tester=Vincend}}{{testing/end}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel(R) Pentium(R) CPU B960 @ 2.20GHz (2 CPUs)|GPU=Intel(R) HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas.Little or no crackle in sound when using HLE engine with any backend.Using Directx 11 backend|tester=emmaus}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}}
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect.  All potential bugs were checked on console and verified that they are bugs in the game.  Played for over 24 hours.|tester=JMC47}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=NVIDIA GeForce GTX 980|result=Briliant.  Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. |tester=Ethreal}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|598__gBS8o8|(780P) Rune Factory Oceans gameplay on Dolphin|br}}
{{VideoGallery
|vid1=51J8GuHs0m0|cap1=Dolphin Emulator 4.0.2 - Rune Factory: Tides of Destiny (1080p HD) - Nintendo Wii
|vid2=JWeJN-RW7l8|cap2=Rune Factory Tides of Destiny - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 07:27, 1 July 2019

Rune Factory: Tides of Destiny
RuneFactoryTidesOfDestiny.jpg
Developer(s) Neverland
Publisher(s) JP Marvelous Entertainment
NA Natsume
Series Rune Factory
Platform(s) Wii
Release date(s) JP February 24, 2011
NA October 11, 2011
Genre(s) Life simulation, Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Rune Factory: Tides of Destiny
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is role-playing game. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.

Emulation Information

Lenses Flares

The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.

Lines on Sprites

Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.

Combat Monster Control

It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7358 Windows 7 Intel Pentium E5300 @ 3.6GHz NVIDIA GeForce 9800 GT 60FPS. Positive. Game may run too fast.
3.0 Windows 7 Intel Core 2 Duo E8300 @ 2.83GHz NVIDIA GeForce GT 220 Change Framelimit : Auto or 60 And use Direct3D9. Enable

The game is very stable.

Zenchou!@JKG
3.0 Windows 7 AMD Phenom II X4 940 @ 3GHz NVIDIA GeForce GTX 480 Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. Ephemeralis
3.0 Windows 7 Intel Core i5-2500K @ 3.3GHz ATI Radeon HD 5450 Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60FPS and check limit by FPS for stable sound using HLE DSP.
3.0-159 Windows 7 AMD Phenom II X4 @ 3GHz ATI Radeon HD 4870 Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30FPS.
3.0-589 Windows 7 Intel Core 2 Duo E8400 @3GHz NVIDIA GeForce GTX 560 Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though Alu
3.0-863 Windows 8 AMD Phenom II X4 955BE @ 3.2GHz ATI Radeon HD 5850 1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35FPS). Despia
3.5 Windows 7 AMD Phenom II X4 970 @ 3.5GHz ATI Radeon HD 5770 Constant 30FPS 100% speed Vincend
4.0 Windows 8 Intel Pentium B960 @ 2.2GHz Intel HD Graphics 95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend. emmaus
4.0.2 Windows 7 Intel Core i7-2600 @ 3.4GHz AMD Radeon R9 270x No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen. drew6464
4.0-8627 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours. JMC47
5.0 Windows 10 Intel Core i7-3770K @ 4.6GHz NVIDIA GeForce GTX 980 Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. Ethreal

Gameplay Videos