Rune Factory: Tides of Destiny

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Rune Factory: Tides of Destiny
RuneFactoryTidesOfDestiny.jpg
Developer(s) Neverland Co.
Publisher(s) JP Marvelous Entertainment
NA Natsume Co.
Series Rune Factory
Platform(s) Wii
Release date(s) JP February 24, 2011
NA October 11, 2011
Genre(s) Life simulation, Role-playing
Mode(s) Single-Player
Input methods Wii Remote, Nunchuk
Compatibility 5Stars5.pngEdit rating: Rune Factory: Tides of Destiny
Perfect
GameIDs SO3J99, SO3EE9
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Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is a Wii and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.

Problems

Unable to control player's combat monsters with a gamepad or keyboard.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End DirectX9
Scaled EFB Copy On
Disable Fog On

Audio

Config Setting Notes
DSP Emulator Engine LLE Fixes crackling

Version Compatibility

The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11050 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7358 Windows 7 x64 Intel Pentium E5300 @ 3.6GHz nVidia GeForce 9800 GT 60 FPS. Positive. Game may run too fast.
3.0 Windows 7 x86 Intel Core 2 Duo E8300 @ 2.83GHz nVidia GeForce GT 220 Change Framelimit : Auto or 60 And use Direct3D9. Enable

The game is very stable.

Zenchou!@JKG
3.0 Windows 7 x64 AMD Phenom II X4 940 @ 3.0GHz nVidia GeForce GTX 480 Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability. Ephemeralis
3.0 Windows 7 x86 Intel Core i5-2500K @ 3.3 GHz ATI Radeon HD 5450 Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.
3.0-159 Windows 7 x64 AMD Phenom II X4 @ 3GHz ATI Radeon HD 4870 Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.
3.0-589 Windows 7 x64 Intel Core 2 Duo E8400 @3GHz nVidia GeForce GTX 560 Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though Alu
3.0-863 Windows 8 x64 AMD Phenom II X4 955BE @ 3.2GHz ATI Radeon HD 5850 1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS). Despia

Gameplay Videos