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Rune Factory: Tides of Destiny
|Rune Factory: Tides of Destiny|
|Publisher(s)||JP Marvelous Entertainment|
NA Natsume Co.
|Release date(s)|| JP February 24, 2011|
NA October 11, 2011
|Genre(s)||Life simulation, Role-playing|
|Input methods||Wii Remote, Nunchuk|
Rune Factory: Tides of Destiny (known as Rune Factory Oceans in Japan) is a Wii and PlayStation 3 role-playing game developed by Neverland Co. and published by Marvelous Entertainment. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players will be able to farm, fight using a real-time battle system, and form relationships.
Unable to control player's combat monsters with a gamepad or keyboard.
Only configuration options for the best compatibility where they deviate from defaults are listed.
The graph below charts the compatibility with Rune Factory: Tides of Destiny since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Pentium E5300 @ 3.6GHz||nVidia GeForce 9800 GT||60 FPS. Positive. Game may run too fast.|
|Windows 7 x86||Intel Core 2 Duo E8300 @ 2.83GHz||nVidia GeForce GT 220||Change Framelimit : Auto or 60 And use Direct3D9. Enable
The game is very stable.
|Windows 7 x64||AMD Phenom II X4 940 @ 3.0GHz||nVidia GeForce GTX 480||Reasonably stable except during heavy combat. Enable MMU speed hack and Accurate VBeam emulation in per ROM settings for greater stability.||Ephemeralis|
|Windows 7 x86||Intel Core i5-2500K @ 3.3 GHz||ATI Radeon HD 5450||Using 1 x Native at resolution 1024x768, Work best with OpenGL. Set 60 FPS and check limit by FPS for stable sound using HLE DSP.|
|Windows 7 x64||AMD Phenom II X4 @ 3GHz||ATI Radeon HD 4870||Perfect when you use DSP LLE. Framerate drops in dungeons when there are a lot of enemies, but mostly runs at a steady 30 FPS.|
|Windows 7 x64||Intel Core 2 Duo E8400 @3GHz||nVidia GeForce GTX 560||Very stable and speed is OK if I use OpenGL. Audio is extremely bugged though||Alu|
|Windows 8 x64||AMD Phenom II X4 955BE @ 3.2GHz||ATI Radeon HD 5850||1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).||Despia|