Difference between revisions of "Rune Factory Frontier"

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[[Category:Wii games]]
 
 
{{Infobox VG
 
{{Infobox VG
|developer = Neverland Co.
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|image    = [[File:RuneFactoryFrontier.jpg|300px]]
|publisher = {{vgrelease|JP=Marvelous Entertainment|NA=Xseed Games/Marvelous Entertainment USA|EU=Rising Star Games|AUS=AFA Interactive}}
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|developer = Neverland
|series = ''Rune Factory''
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|publisher = {{vgrelease|JP/NA|Marvelous Entertainment|EU=Rising Star Games}}
|genre = Simulation, RPG
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|series   = Rune Factory
|modes = Single-Player
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|released  = {{vgrelease|JP=November 27, 2008|NA=March 17, 2009|EU=April 1, 2010}}
|platforms = [[Wii]]
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|genre    = Life simulation, Role-playing
|size =
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|modes    = Single-player
|input = Wii Remote, Nunchuk
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|input     = Wii Remote + Nunchuk, Classic Controller
|image = [[File:RuneFactoryFrontier.jpg|300px]]
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|forumlink = http://forums.dolphin-emu.org/Thread-wii-rune-factory-frontier--26462
 
}}
 
}}
  
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== Problems ==
 
== Problems ==
There are only a few small issues when playing this game:
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{{Problems|{{#vardefineecho:problems|
* Game may crash upon screen transition. Issue occurs rarely.  
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* Sound distortion appears after extended gameplay.
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}}}}
* DirectX9 backend causes blur in outdoor areas but does not appear to influence game performance.
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 +
== Enhancements ==
 +
=== Bloom Ghosting ===
 +
Odd transparent copies appear of some objects when using Internal Resolution above defaults. Refer {{Issue|7404}}.
 +
{{image|Rune Factory Frontier Ghostly Duplicates.jpg|Ghostly duplicatesn|br}}
  
 
== Configuration ==
 
== Configuration ==
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{{Config
 
{{Config
<!-- Graphics -->
 
|gfxbackend = Direct3D11
 
 
}}
 
}}
  
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
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{{VersionCompatibilityVersion|6337|****|}}
{{VersionCompatibilityVersion|7719|****}}
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{{VersionCompatibilityVersion|4.0-1904|****|Ghostly duplicates}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
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{{testing/start}}
 
{{testing/start}}
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Very playable! 25-30fps, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18fps, 30-50% speed. Game crashes upon screen transition ''very'' rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my tv) Game running with DirectX 11.|tester=|tester=Sealion}}
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{{testing/entry|revision=6337|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.61GHz|GPU=ATI Radeon HD 5850|result=Plays flawlessly. [http://www.youtube.com/watch?v=hh63wMOQ6JI Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"]|tester=finalfantasy4567}}
 +
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=ATI Radeon HD 4870|result=Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).|tester=}}
 +
{{testing/entry|revision=7719|OS=Windows Vista|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition ''very'' rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.|tester=Sealion}}
 +
 
 +
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=AMD Radeon HD 6470M|result=The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.|tester=LunaeMaster}}
 +
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @3GHz|GPU=NVIDIA GeForce GTX 560|result=Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.|tester=Alu}}
 +
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=AMD Athlon II X2 @ 3.30GHz|GPU=ATI Radeon HD 5570|result=Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.|tester=Rikudo}}
 +
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6950|result=Great. DX9<span style="color:blue;font-size:70%">(Only DX9 for testing , no idea why i didn't switch it back to DX11)</span> 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours.|tester=Light}}
 +
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GTX 560M|result=Plays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable.|tester=turtlbrdr}}
 +
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Xeon E3 1230v2|GPU=AMD HD 6750|result=Smooth and stable. Use OpenGL Render/HLE sound and PAL60. Played 70 hours, tested most game area and never crash! Need disable wii controller speaker to make controller less lagging.|tester=BloodyHamster}}
 +
{{testing/entry|revision=5.0-3951|OS=Windows 10|CPU=Intel Core m3-7Y30|GPU=Intel HD Graphics 615|result=Amazing and impressive on ultra low powered PC. Use OpenGL Render. With stock TDP (4.5 W) and Turbo Boost, the game can run at 1.5x IR, no AA, 2x AF at full speed. Unlocking TDP to 12 W, it can reach 100% speed at 2x IR, no AA, 8x AF or 1.5x IR, 2x MSAA, 4x AF<small>(Considering passive cooling, I chose demanding scenes to test for about 1 min.)</small>. From 3774 to 3951, played it for dozens of hours, random crashes haven't occurred though.|tester=}}
 
{{testing/end}}
 
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=wAQcApug9OE&hd=1 (1080P) Rune Factory Frontier gameplay on Dolphin]
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{{VideoGallery
*[http://www.youtube.com/watch?v=hh63wMOQ6JI Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"]
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|vid1=1dwQz4qd-c0|cap1=Dolphin Emulator 4.0.1 - Rune Factory Frontier (1080p HD) - Nintendo Wii
 +
|vid2=hh63wMOQ6JI|cap2=Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity"
 +
}}
  
 
[[Category:Wii games]]
 
[[Category:Wii games]]
[[Category:Life Simulation games]]
 
[[Category:Multiplayer games]]
 

Latest revision as of 12:28, 14 January 2018

Rune Factory Frontier
RuneFactoryFrontier.jpg
Developer(s) Neverland
Publisher(s) EU Rising Star Games
JP/NA Marvelous Entertainment
Series Rune Factory
Platform(s) Wii
Release date(s) JP November 27, 2008
NA March 17, 2009
EU April 1, 2010
Genre(s) Life simulation, Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Rune Factory Frontier
Playable
GameIDs RUFP99, RUFJ99, RUFEMV
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Rune Factory Frontier is a simulation/console role-playing game video game developed by Neverland Co. and published by Marvelous Entertainment in Japan, Marvelous Entertainment USA and Xseed Games in North America, and Rising Star Games in Europe for the Wii video game console.

Problems

There are no reported problems with this title.

Enhancements

Bloom Ghosting

Odd transparent copies appear of some objects when using Internal Resolution above defaults. Refer issue 7404.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rune Factory Frontier since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10879 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6337 Windows 7 AMD Phenom II X6 @ 3.61GHz ATI Radeon HD 5850 Plays flawlessly. Rune Factory Frontier (12:3) Ratio Eyefinity "Wiifinity" finalfantasy4567
3.0 Windows 7 AMD Phenom II X4 @ 3GHz ATI Radeon HD 4870 Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).
r7719 Windows Vista AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition very rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11. Sealion
r7719 Windows 7 Intel Pentium P6200 @ 2.13GHz AMD Radeon HD 6470M The game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common. LunaeMaster
3.0-589 Windows 7 Intel Core 2 Duo E8400 @3GHz NVIDIA GeForce GTX 560 Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded. Alu
3.0-710 Windows 7 AMD Athlon II X2 @ 3.30GHz ATI Radeon HD 5570 Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal. Rikudo
3.0-752 Windows 7 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6950 Great. DX9(Only DX9 for testing , no idea why i didn't switch it back to DX11) 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours. Light
3.5 Windows 7 Intel Core i7-2670QM NVIDIA GeForce GTX 560M Plays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable. turtlbrdr
5.0 Windows 7 Intel Xeon E3 1230v2 AMD HD 6750 Smooth and stable. Use OpenGL Render/HLE sound and PAL60. Played 70 hours, tested most game area and never crash! Need disable wii controller speaker to make controller less lagging. BloodyHamster
5.0-3951 Windows 10 Intel Core m3-7Y30 Intel HD Graphics 615 Amazing and impressive on ultra low powered PC. Use OpenGL Render. With stock TDP (4.5 W) and Turbo Boost, the game can run at 1.5x IR, no AA, 2x AF at full speed. Unlocking TDP to 12 W, it can reach 100% speed at 2x IR, no AA, 8x AF or 1.5x IR, 2x MSAA, 4x AF(Considering passive cooling, I chose demanding scenes to test for about 1 min.). From 3774 to 3951, played it for dozens of hours, random crashes haven't occurred though.

Gameplay Videos