SD Gundam G Generation Wars | |
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Developer(s) | Tom Create |
Publisher(s) | Namco Bandai Games |
Series | Gundam |
Platform(s) | Wii |
Release date(s) | JP August 6, 2009 |
Genre(s) | Strategy |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
SD Gundam G Generation Wars, which is based on the "Gundam" series, gathers various Gundam works from generation to generation! From works set in the universe century to "Mobile Suit Gundam SEED" and "Mobile Suit Gundam 00", more than 30 works are included, appealing to a wide range of Gundam fans.
Not only can you relive the original episode as before, but the activation of the new system "Wars Break" causes unpredictable development at all. By satisfying the condition of "Wars Trigger", you can enjoy an if story where a character of 08 platoon intervenes in First Gundam and turns into a war. More than 700 units appear. The number of characters including general soldiers is over 700.
On version 4.0.2, using OpenGL and setting internal resolution to native resolution will fix these glitches except for the battle animation switch-ins. On version 5.0, no switch-in issues. However, those glitches can't be avoided by OpenGL and internal native resolution, nor can be fixed by setting Texture Acuurary to safe. Stick to 4.0.2 for better gameplay.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with SD Gundam G Generation Wars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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