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Developer(s) EA Canada
Publisher(s) EA Sports BIG
Series SSX
Platform(s) GameCube
Release date(s) NA October 20, 2003
EU October 31, 2003
JP December 18, 2003
Genre(s) Sports, Snowboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: SSX 3
See also...

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Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 (Snowboard Super Cross 3) returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain. It's a long way down, so make sure you're ready for the challenge.

Emulation Information


SSX 3 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Anamorphic" option will display widescreen output appropriately.

Light Halos Disappearing

When getting close to sources of light, the "bloom halo" will disappear. This means that light sources appear to pop out of existence as you get closer to them. Strangely enough, this occurs on console.


Sun Shines Through

The sun will show even through obstacles and terrain, which can be observed while riding through small caves or forests.

Uncheck "Skip EFB Access to CPU" in order to allow sun occlusion to work correctly.

VP6 Videos

SSX 3 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Skip EFB Access from CPU Off Appropriately display sun
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with SSX 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21756 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core i7-3720QM @ 2.6 GHz NVIDIA GeForce GT 650M Game runs smoothly at 60FPS, no audio problems. My optimal settings: Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Pyro Paper Planes
r7621 Windows XP Intel Core 2 Duo @ 3 GHz ATI FireGL V5600 Working DeniSSXRus
r7621 Windows 7 AMD FX-8120 AMD Radeon HD 6870 No background music. Game only launches with DSP HLE Emulation Wally Z
r7688 Windows 7 Intel Core i5 @ 2.88 GHz ATI Radeon HD 5850 Sound gets very choppy sometimes and framerate drops a bit sometimes, especially on mid-race and race start, but perfect otherwise. Using DSP LLE Recompiler. ImpishRazor
3.0-578 Windows 8 Customer Preview AMD Phenom X4 9850 @ 2.8 GHz AMD Radeon HD 6950 Most sounds (radio big and such) don't play without DSP LLE, but even with that enabled, the sound becomes extremely choppy. I'd stick to HLE if you wanted to play this game. c3ntury9
4.0-4563 Windows 10 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 650 Ti BOOST Emulação quase perfeita o unico problema são os vídeos na intro que mostram linhas verticais de resto o jogo corre à 60 FPS constante com OpenGL, 1080p e 3X Resolução Interna e 8x AA, 1x AF (Mudar o AF estraga a visualização dos vídeos)

SSX 3 - Dolphin (GameCube) 720p 60 FPS Full Speed

4.0-5944 Windows 7 Intel Core i7-920 @ 2.67 GHz NVIDIA GeForce GTX 660 Game runs smoothly at 60FPS, with some minor issues with the music and garbled videos. No obvious difference between HLE and LLE audio.
5.0 Windows 10 Intel Core i7-4790K AMD R9 390 Only vids is under glitch. Everything is perfect. H.A.L
5.0 (Ishiiruka699) Windows 7 Intel Core i5-3750K AMD R9 290 The entire game, videos, in-game graphics, sounds seems to be perfect. 60FPS and widescreen with no hacks necessary. Slight hitching once in awhile, probably due to shader caching. JJJ

Gameplay Videos