SSX Tricky: Difference between revisions

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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-ssx-tricky
|forumlink = https://forums.dolphin-emu.org/Thread-gc-ssx-tricky
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen Auto}} This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.
{{Problems/GC Widescreen Auto}} This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.
== Lens Flare ==
The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Internal Assertion Error ===
=== <s>Internal Assertion Error</s> ===
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer {{issue|9930}}.
When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer {{issue|9930}}. This has been fixed by {{revision|5.0-11866}}.


=== Fast Disc Freezes ===
=== <s>Lens Flare</s> ===
When using the setting "Speed Up Disc Transfer Rate," this game can occasionally freeze on loading screens. Normally this is defaulted to off, however you can change it in the game's properties.
The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.


}}}}
}}}}
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|dualcore = Off
|dualcore = Off
|dualcorenotes = Causes crashes
|dualcorenotes = Causes crashes
|fastdisc = Off
 
|fastdiscnotes = Can cause freezes on loading screens
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-3599|*****|}}
{{VersionCompatibilityVersion|4.0-3599|*****|}}
{{VersionCompatibilityVersion|5.0|****|Assertion error}}
{{VersionCompatibilityVersion|5.0-11866|*****|Assertion error corrected}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-161|OS=Windows 7|CPU=Intel Core i7 @ 2.67GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor slowdown in many places|tester=Blinity}}
{{testing/entry|revision=3.0-161|OS=Windows 7|CPU=Intel Core i7 @ 2.67 GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor slowdown in many places|tester=Blinity}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card).|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card).|tester=Speedytech7}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect. 2x Native, 4x AA, 16x AF, LLE on thread|tester=Keller999}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect. 2x Native, 4x AA, 16x AF, LLE on thread|tester=Keller999}}
{{testing/entry|revision=4.0-4480|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4480|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=5.0-4031|OS=macOS 10.12.5|CPU=Intel Core i7 @ 2.8GHz|GPU=Intel Iris|result=Played through entire game with default settings on recent Dolphin builds, works great.|tester=ligfx}}
{{testing/entry|revision=5.0-4031|OS=macOS 10.12.5|CPU=Intel Core i7 @ 2.8 GHz|GPU=Intel Iris|result=Played through entire game with default settings on recent Dolphin builds, works great.|tester=ligfx}}


{{testing/end}}
{{testing/end}}
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|vid1=TBS_Mm33hfY|cap1=Dolphin Emulator 4.0.2 - SSX Tricky (1080p HD) - Nintendo GameCube
|vid1=TBS_Mm33hfY|cap1=Dolphin Emulator 4.0.2 - SSX Tricky (1080p HD) - Nintendo GameCube
}}
}}
{{Navigation/SSX}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 20:25, 29 February 2024

SSX Tricky
300px‎
Developer(s) EA Canada
Publisher(s) EA Sports BIG
Series SSX
Platform(s) GameCube
Release date(s) NA November 5, 2001
JP December 27, 2001
EU May 3, 2002
Genre(s) Sports, Snowboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: SSX Tricky
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

SSX Tricky is a snowboarding video game, the second game in the SSX series published and developed by EA Canada. In SSX, players choose one of several varied characters, participate in races or trick competitions, and earn rewards. The game's sequels are SSX 3, SSX on Tour, SSX Blur, and SSX: Deadly Descents. It is named after Run-D.M.C.'s "It's Tricky", which is featured throughout the game.

Emulation Information

16:9

SSX Tricky has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. This title's "16:9" option will output a 16:9 image on a 4:3 display and is generally not desirable, the "Animorphic" option will display widescreen output appropriately.

Problems

Internal Assertion Error

When starting the game, Dolphin raises an assertion error in VertexShaderGen.cpp at the line _assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens); it is currently unknown what causes this. Refer issue 9930. This has been fixed by 5.0-11866.

Lens Flare

The lens flare effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in 5.0-9735.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Causes crashes

Version Compatibility

The graph below charts the compatibility with SSX Tricky since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21383 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-161 Windows 7 Intel Core i7 @ 2.67 GHz NVIDIA GeForce 560 Ti Playable, minor slowdown in many places Blinity
3.0-776 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 540M Playable, has some minor slowdowns but mostly runs too fast unless audio is used for syncing however, looking at the sun will destroy framerate (can't specify a way to correct this, it differs from GFX card to GFX card). Speedytech7
4.0-3599 Windows 7 Intel Core i5-4690K @ 4.2 GHz AMD Radeon HD 7750 Perfect. 2x Native, 4x AA, 16x AF, LLE on thread Keller999
4.0-4480 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Stutters/freezes occasionally with default settings, but perfectly playable with Skip EFB Access enabled. Finished 5 or 6 missions and everything was fine. However, if you have Real XFB turned on and Dual Core turned on at the same time, when you start the game Dolphin will hang and have to be closed using System Monitor or equivalent. Either one or the other is okay, just don't use both at the same time. HLE audio perfect. Xerxes
5.0-4031 macOS 10.12.5 Intel Core i7 @ 2.8 GHz Intel Iris Played through entire game with default settings on recent Dolphin builds, works great. ligfx

Gameplay Videos