Sakura Wars: So Long, My Love: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Sakura Wars: So Long, My Love
|image     = [[File:Sakura_Wars.jpg|300px]]
|image       = [[File:Sakura_Wars.jpg‎]]
|developer = Idea Factory
|developer   = Idea Factory
|publisher = Nippon Ichi Software America
|publisher   = NIS America
|released  = {{vgrelease|NA=March 30, 2010|EU=April 9, 2010}}
|genre       = Turn Based Strategy RPG
|genre     = Tactical role-playing
|modes       = Single-player
|modes     = Single-player
|platforms    = Wii, Ps2
|input    = Wii Remote + Nunchuk, Classic Controller
|input        = Wiimote, Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sakura-wars-so-long-my-love--27185
|compatibility = {{rating|0}}}}
}}


Sakura Wars: So Long, My Love is a single-player strategy role-playing game developed and published by Sega and licensed by Red Entertainment as the fifth title in the Sakura Wars series for PlayStation 2 and Wii. It was released on PlayStation 2 in Japan on July 5, 2005, and it was released on PlayStation 2 and Wii in North America on March 30, 2010 and on the Wii in PAL territories on April 2, 2010. First revealed at the Tokyo Game Show convention in 2002, Sakura Wars: So Long, My Love is a title of the Sakura Taisen World Project compilation.
The first Sakura Wars game to reach North America, '''''Sakura Wars: So Long, My Love''''' takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.


Set in an alternate universe New York City during the late 1920s, the game's storyline focuses on a naval ensign, Shinjiro Taiga, as he is summoned from Japan to New York to lead a fighting troupe disguised as a musical troupe to defeat an evil warlord and his subordinates from conquering America as its kingdom. The gameplay includes elements from previous games in the series, such as the LIPS system and combat systems.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


== Configuration ==
In the following only the most important Configurations are listed.


To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
}}}}


===Config===
== Configuration ==
???
<!--A full list of options is available at Template:Config/doc-->
{{Config
}}


===Graphics===
== Version Compatibility ==
???
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5285|*****|}}
{{VersionCompatibilityClose}}


===DSP===
== Testing ==
???
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5285|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=NVIDIA GeForce 9800 GT|result=Sakura Wars Wii running on Dolphin emulator. Game seems to run very well, no glitches mentioned so far, perfectly playable at full speed. [http://www.youtube.com/watch?v=SBJKhYy7g-U Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=4.0-6554|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.9GHz|GPU=AMD Radeon HD 7950|result=Playable at full speed, however, raising IR or AF can cause lines/rasters to appear [http://www.pic-upload.de/view-27323150/Beginning-chapter-1.png.html *sample*]|tester=GreenAlien}}
{{testing/end}}


==Gameplay Videos==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=SBJKhYy7g-U Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD | Full Speed]
{{VideoGallery
|vid1=SBJKhYy7g-U|cap1=Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD - Full Speed
}}
[[Category:Wii games]]
[[Category:Dual Layer Disc games]]

Revision as of 22:21, 16 January 2018

Sakura Wars: So Long, My Love
Sakura Wars.jpg
Developer(s) Idea Factory
Publisher(s) Nippon Ichi Software America
Platform(s) Wii
Release date(s) NA March 30, 2010
EU April 9, 2010
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 5Stars5.pngEdit rating: Sakura Wars: So Long, My Love
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition.Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.


Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sakura Wars: So Long, My Love since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5285 Windows 7 Intel Core 2 Quad Q9505 @ 3.4GHz NVIDIA GeForce 9800 GT Sakura Wars Wii running on Dolphin emulator. Game seems to run very well, no glitches mentioned so far, perfectly playable at full speed. Sakura Wars: So Long, My Love (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed nosound98
4.0-6554 Windows 7 Intel Core i7-4770K @ 3.9GHz AMD Radeon HD 7950 Playable at full speed, however, raising IR or AF can cause lines/rasters to appear *sample* GreenAlien

Gameplay Videos