Samurai Jack: The Shadow of Aku | |
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Developer(s) | Adrenium Games, Amaze Entertainment |
Publisher(s) | Sega |
Platform(s) | GameCube |
Release date(s) | NA March 23, 2004 EU August 6, 2004 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Samurai Jack: The Shadow of Aku a lone Samurai warrior, thrust into the future by the evil Aku, must quickly find the time portal to the past to rescue his defenseless people. Ancestors of the displaced Samurai call him Jack and help him through four enemy-filled realms with 24 interactive levels. Samurai Jack suffers various states of damage if he fails to dodge fireballs and sword strikes, but slow-motion attacks, devastating combo moves, and sushi snacks empower the hearty warrior. From a burning village to the bustling Aku City, you'll guide Jack as he blasts through doors, finds hidden pathways, and frees caged locals, bringing him ever closer to fulfilling his great destiny--the defeat of Aku once and for all.
There are no reported problems with this title.
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No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Samurai Jack: The Shadow of Aku since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 | AMD Atlhon II X4 645 @ 3.1 GHz | ATI Radeon HD 5570 | 60FPS most of the time. Some FPS drops at large areas (55~45) | Detonatorinf |
4.0 | Windows 7 | Intel Core i7-3770 @ 3.4 GHz | NVIDIA GeForce 660 SLI | 60FPS consistently, working perfectly | Paintbait |