Scooby-Doo! Night of 100 Frights: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
mNo edit summary
(6 intermediate revisions by 4 users not shown)
Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
{{YouTube|O_P7hbGw1W4|Offset Box Bug|br}}


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Offset Box ===
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling '''Vertex Rounding''' fixes the issue.
=== 60 FPS ===
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30. Works with v1.00 version.
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.


==== NTSC-U ====
==== NTSC-U v1.00 ====
<pre>
<pre>
$60FPS
$60FPS
040AD894 28000001
040AD894 28000001
040BFB0C 28000001
</pre>
==== NTSC-U v1.01 ====
<pre>
$60FPS
040AD69C 28000001
040BF90C 28000001
</pre>
</pre>


Line 34: Line 42:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|vertexrounding        = On
|vertexroundingnotes    = Correct offset upper left corner
}}
}}


Line 56: Line 66:
{{VideoGallery
{{VideoGallery
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid1=A85JkVz0U9w|cap1=Dolphin Emulator 4.0-4557 - Scooby-Doo! Night of 100 Frights (1080p HD) - Nintendo GameCube
|vid2=CACu6Kem6-M|cap2=Scooby-Doo: Night of 100 Frights Speed Run in 20:54 (on Dolphin Emulator, with In-Game Cheat Codes)
|vid2=e1WFi7TqEE0|cap2=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid3=e1WFi7TqEE0|cap3=Scooby-Doo! Night of 100 Frights - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
}}
}}


{{Navigation/Scooby-Doo!}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 01:11, 23 August 2021

Scooby-Doo! Night of 100 Frights
Scooby-Doo! Night of 100 Frights.jpg
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Series Scooby-Doo!
Platform(s) GameCube
Release date(s) NA September 16, 2002
EU November 22, 2002
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Scooby-Doo! Night of 100 Frights
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Scooby-Doo! Night of 100 Frights the Mastermind has kidnapped Mystery Inc, and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. As you search for clues, you must avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled Scooby Doo: Mystery Mayhem.

Problems

There are no reported problems with this title.

Enhancements

Offset Box

The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling Vertex Rounding fixes the issue.

60 FPS

The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.

NTSC-U v1.00

$60FPS
040AD894 28000001
040BFB0C 28000001

NTSC-U v1.01

$60FPS
040AD69C 28000001
040BF90C 28000001

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Vertex Rounding Hack On Correct offset upper left corner

Version Compatibility

The graph below charts the compatibility with Scooby-Doo! Night of 100 Frights since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-763 Windows 7 Intel Core i3-2100 NVIDIA GeForce GTS 450 x2 Instant game crash. Sometimes I would get to a copyright screen but then it would hang there. AnonSVN
4.0-4557 Windows 8.1 AMD FX-8350 NVIDIA GeForce GTX 560 Ti Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA. Royerson
4.0-4808 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all. Xerxes
4.0-7133 Windows 10 AMD A10-5750M @ 2.5GHz AMD Radeon HD 8650G Works perfectly with no issues. Completely playable and functional, even at 2x native resolution. StardustGogeta
5.0-4607 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 1080 Perfect with no issues. SuperSonic

Gameplay Videos