Scooby-Doo! Unmasked

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Scooby-Doo! Unmasked
Scooby-Doo! Unmasked.jpg
Developer(s) Artificial Mind and Movement
Publisher(s) THQ
Series Scooby-Doo!
Platform(s) GameCube
Release date(s) NA October 18, 2005
EU November 11, 2005
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Scooby-Doo! Unmasked
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Scooby-Doo! Unmasked, the player uses Scooby-Doo to take down enemies and collect clues for Velma. Scooby-Doo can change costumes which can give him different moves such as kung-fu and fly like a bat. Without using these costumes some levels may not be possible to finish. This is the third Scooby-Doo game to feature a laugh track.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Scooby-Doo! Unmasked since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-4607 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Perfect, game is running constant 60 FPS. There is only one a little problem. In the loading screen, game freezes and not load the game. Enabling 'Speed up Transfer Disc Rate' setting fixes the problem. SuperSonic
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Direct3D 11, 3xIR, 1xAF, 1x MSAA. The game runs at 60 FPS at 1080p on the first level, but the cutscene that starts the second level is slow and stutters. The fog in the scene appears to be the source of the issue. After the cut scene concludes, the game is faster again, but when the camera moves toward a steam vent in front of the start point, the frame rate drops to 45fps. Reducing to 1xIR (native resolution) doesn't help. Disabling fog doesn't help. Settings under hacks such as Skip EFB Access from CPU and Store EFB Copies to Texture Only don't help. My CPU from 2012 may be the bottleneck. SpectraNocturne

Gameplay Videos