Scooby-Doo! Night of 100 Frights
Scooby-Doo! Night of 100 Frights | |
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Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Series | Scooby-Doo! |
Platform(s) | GameCube |
Release date(s) | NA September 16, 2002 EU November 22, 2002 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Scooby-Doo! Night of 100 Frights the Mastermind has kidnapped Mystery Inc, and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. As you search for clues, you must avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled Scooby Doo: Mystery Mayhem.
Problems
There are no reported problems with this title.
Enhancements
Offset Box
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling Vertex Rounding fixes the issue.
60 FPS
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.
NTSC-U v1.00
$60 FPS 040AD894 28000001 040BFB0C 28000001
NTSC-U v1.01
$60 FPS 040AD69C 28000001 040BF90C 28000001
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Vertex Rounding Hack | On | Correct offset upper left corner |
Version Compatibility
The graph below charts the compatibility with Scooby-Doo! Night of 100 Frights since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-763 | Windows 7 | Intel Core i3-2100 | NVIDIA GeForce GTS 450 x2 | Instant game crash. Sometimes I would get to a copyright screen but then it would hang there. | AnonSVN |
4.0-4557 | Windows 8.1 | AMD FX-8350 | NVIDIA GeForce GTX 560 Ti | Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA. | Royerson |
4.0-4808 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all. | Xerxes |
4.0-7133 | Windows 10 | AMD A10-5750M @ 2.5 GHz | AMD Radeon HD 8650G | Works perfectly with no issues. Completely playable and functional, even at 2x native resolution. | StardustGogeta |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 1080 | Perfect with no issues. | SuperSonic |
5.0-15445 | Windows 10 | Intel Core i5-2300 @ 2.8 GHz | AMD Radeon HD 6770 | Perfect. Direct3D 11, 3xNative Resolution, 1xAF, 1xMSAA. | SpectraNocturne |
Gameplay Videos
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- Heavy Iron Studios (Developer)
- THQ (Publisher)
- Scooby-Doo! (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Vertex Rounding Hack (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 2500+ revisions
- GameCube games