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Scooby-Doo! Night of 100 Frights
|Scooby-Doo! Night of 100 Frights|
|Developer(s)||Heavy Iron Studios|
|Release date(s)||NA September 16, 2002|
EU November 22, 2002
|Input methods||GameCube Controller|
Dolphin Forum thread
In Scooby-Doo! Night of 100 Frights the Mastermind has kidnapped Mystery Inc, and it's up to Scooby-Doo to search for his lost friends. Guide Scooby through 12 huge levels that include a creepy mansion, a spooky cave, a ghostly graveyard, and a perilous pier. As you search for clues, you must avoid classic Scooby-Doo monsters, use wacky inventions, eat Scooby Snacks, and gather power-ups. Do you have what it takes to foil the Mastermind's plan to rid the world of Mystery Inc? The game became a Greatest Hits title in 2003 and had a follow up titled Scooby Doo: Mystery Mayhem.
There are no reported problems with this title.
The upper left quarter of the screen is subtlety shifted by a pixel or so, most visible when moving around. Enabling Vertex Rounding fixes the issue.
The following Gecko codes will make the game run at 60 FPS instead of 30 FPS.
$60 FPS 040AD894 28000001 040BFB0C 28000001
$60 FPS 040AD69C 28000001 040BF90C 28000001
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Vertex Rounding Hack||On||Correct offset upper left corner|
The graph below charts the compatibility with Scooby-Doo! Night of 100 Frights since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-763||Windows 7||Intel Core i3-2100||NVIDIA GeForce GTS 450 x2||Instant game crash. Sometimes I would get to a copyright screen but then it would hang there.||AnonSVN|
|4.0-4557||Windows 8.1||AMD FX-8350||NVIDIA GeForce GTX 560 Ti||Works great. Zero issues through first hour of play. Good performance even with 4xIR and AA.||Royerson|
|4.0-4808||Ubuntu 14.10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Perfect with default settings. Did not notice the vertical seam issue at either native resolution or 3x IR. Constant 100% speed, HLE audio accurate. Played through half the game's stages and didn't notice any problems at all.||Xerxes|
|4.0-7133||Windows 10||AMD A10-5750M @ 2.5 GHz||AMD Radeon HD 8650G||Works perfectly with no issues. Completely playable and functional, even at 2x native resolution.||StardustGogeta|
|5.0-4607||Windows 10||Intel Core i7-6700K @ 4 GHz||NVIDIA GeForce GTX 1080||Perfect with no issues.||SuperSonic|
|5.0-15445||Windows 10||Intel Core i5-2300 @ 2.8 GHz||AMD Radeon HD 6770||Perfect. Direct3D 11, 3xNative Resolution, 1xAF, 1xMSAA.||SpectraNocturne|
- Heavy Iron Studios (Developer)
- THQ (Publisher)
- Scooby-Doo! (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Vertex Rounding Hack (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 2500+ revisions
- GameCube games