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Sengoku Basara: Samurai Heroes
|Sengoku Basara: Samurai Heroes|
|Release date(s)||JP July 29, 2010|
NA October 12, 2010
EU October 16, 2010
|Genre(s)||Hack and slash|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
Dolphin Forum thread
Sengoku Basara: Samurai Heroes (Sengoku Basara 3 in Japan) is the third installment of Capcom's Dynasty Warriors-inspired series Sengoku Basara. The game covers the events that led into Japan's Tokugawa era, as Tokugawa Ieyasu and Ishida Mitsunari build their armies for control over Japan. Players can pick from several diverse warriors to hack and slash their way to victory in this semi/non-linear Objective-based Action Game.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Sengoku Basara: Samurai Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-710||Windows 7||Intel Core i7 @ 3.2 GHz||NVIDIA GeForce GTX 560 Ti||D3D11 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 4xAF, few slowdowns.||machomuu|
- Capcom (Developer)
- Capcom (Publisher)
- Sengoku Basara (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2010 (Initial release year)
- Hack and slash (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- Wii games