Serious Sam: Next Encounter: Difference between revisions

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(Account for in game widescreen support)
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{{Infobox VG
{{Infobox VG
|image       = [[File:Serious Sam-Next Encounter.jpg|300px]]
|image     = [[File:Serious Sam-Next Encounter.jpg|300px]]
|developer   = Climax Studios
|developer = Climax Studios
|publisher   = Global Software
|publisher = Global Star Software
|series      = ''Serious Sam''
|released = {{vgrelease|NA=April 12, 2004|EU=April 30, 2004}}
|released     = {{vgrelease|INT=April 12, 2004}}
|genre     = First-person shooter
|genre       = First-person shooter
|modes     = Single-player, Multiplayer (4), Co-op (4)
|modes       = Single-Player, Multiplayer, Co-op
|input     = GameCube Controller
|input       = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter
}}
}}


'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games, developed by Climax Studios, and released in April 2004, for the Sony Playstation 2 and the Nintendo Gamecube. The game is a first-person shooter featuring both single and multi-player modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multi-player modes consist of a deathmatch mode and a co-op version of the story mode.
'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
 
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Save Screen Hang ===
{{Problems|{{#vardefineecho:problems|
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A.
=== Splitscreen Issues ===
 
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected.


===3.0-716 partial incompability===
=== <s>Save Screen Hang</s> ===
The game is not working properly on 3.0-716 version of Dolphin. It will not allow to save your progress and runs generally on 50% of the regular speed, no matter how high the processors power is, along with many audible glitches, and crackling noises. Sadly, there's no way to fix this. You can always downgrade to 3.0-226, which works perfectly.
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0-6197, possibly even earlier.
}}}}


== Enhancements ==
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
041BF648 38000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly      = Off
|efb2texonlynotes = Fixes splitscreen issues.
}}
}}
=== GameCube ===
{|class="wikitable"
|-
! Config !! Setting !! Notes
|-
| '''''Device Settings\Slot A''''' || Nothing || Fixes Save screen problem. However, you can't save your game.
|-
|}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3142|*}}
{{VersionCompatibilityVersion|3142|*|}}
{{VersionCompatibilityVersion|7120|*****}}
{{VersionCompatibilityVersion|7120|****|Has some issues}}
{{VersionCompatibilityVersion|3.0-716|****|Significant performance issues}}
{{VersionCompatibilityVersion|5.0|*****|Works perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
<!-- All issues has been fixed somewhere before 5.0 release. -->


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-226|OS=Linux Kubuntu 11.10 x86|CPU=AMD Phenom II X4 955 BE|GPU=nVidia GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}}
{{testing/entry|revision=3.0-716|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.0 GHz|GPU=nVidia Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}}
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- Im still using 3.5-33 because of asynced hle. My cpu isnt capable to run this game at stable full speed. -->
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}}
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3.  Only issues appear to be with splitscreen, as listed above.  Otherwise no issues. |tester=Star-X}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=fcxkN9r4SC8 Serious Sam: Next Encounter Gameplay using Dolphin Emulator!]
{{VideoGallery
|vid1=p7RJdulwSO8|cap1=Dolphin Emulator 4.0-4557 - Serious Sam: Next Encounter (1080p HD) - Nintendo GameCube
|vid2=8FGtbuvJb-4|cap2=NVIDIA SHIELD Android TV running Serious Sam: The Next Encounter (1080p HD) - Nintendo GameCube
|vid3=fcxkN9r4SC8|cap3=Serious Sam: Next Encounter Gameplay using Dolphin Emulator!
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:First-person shooter games]]
[[Category:Multiplayer games]]
[[Category:Co-op games]]

Revision as of 02:09, 11 October 2018

Serious Sam: Next Encounter
Serious Sam-Next Encounter.jpg
Developer(s) Climax Studios
Publisher(s) Global Star Software
Platform(s) GameCube
Release date(s) NA April 12, 2004
EU April 30, 2004
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Serious Sam: Next Encounter
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Serious Sam: Next Encounter is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.

Emulation Information

16:9

Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Splitscreen Issues

Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected.

Save Screen Hang

The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0-6197, possibly even earlier.

Enhancements

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041BF648 38000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Fixes splitscreen issues.

Version Compatibility

The graph below charts the compatibility with Serious Sam: Next Encounter since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-226 Kubuntu 11.10 AMD Phenom II X4 955 BE NVIDIA GeForce GT 440 Perfect, full speed.
3.0-716 Windows XP Intel Core 2 Duo @ 2GHz NVIDIA Quadro NVS 140m Laggy, Save screen hang. 989Nintendo898
3.5-33 Windows 7 x64 Athlon II x2 250 NVIDIA GeForce GTX 660 Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.
4.0-9045 Windows 10 x64 Intel Core i7-4790k NVIDIA GeForce GTX 980 Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. MDA
5.0-6197 Windows 7 x64 Intel Core i7-6700k NVIDIA GeForce GTX 1060 Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. Star-X

Gameplay Videos