Serious Sam: Next Encounter: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Serious Sam-Next Encounter.jpg|300px]] | ||
|developer | |developer = Climax Studios | ||
|publisher | |publisher = Global Star Software | ||
|released | |released = {{vgrelease|NA=April 12, 2004|EU=April 30, 2004}} | ||
|genre | |genre = First-person shooter | ||
|modes | |modes = Single-player, Multiplayer (4), Co-op (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-serious-sam-next-encounter | ||
}} | }} | ||
'''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode. | '''''Serious Sam: Next Encounter''''' is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen Auto}} | |||
== Problems == | == Problems == | ||
=== Save Screen Hang === | {{Problems|{{#vardefineecho:problems| | ||
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A. | === Splitscreen Issues === | ||
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected. | |||
=== <s>Save Screen Hang</s> === | |||
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of {{revision|5.0-6197}}, possibly even earlier. | |||
}}}} | |||
=== | == Enhancements == | ||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
041BF648 38000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efb2texonly = Off | |||
|efb2texonlynotes = Fixes splitscreen issues. | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|3142|*}} | {{VersionCompatibilityVersion|3142|*|}} | ||
{{VersionCompatibilityVersion|7120|**** | {{VersionCompatibilityVersion|7120|****|Has some issues}} | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|5.0|*****|Works perfect}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
<!-- All issues has been fixed somewhere before 5.0 release. --> | |||
== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-226|OS= | {{testing/entry|revision=3.0-226|OS=Kubuntu 11.10|CPU=AMD Phenom II X4 955 BE|GPU=NVIDIA GeForce GT 440|result=Perfect, full speed.|tester=}} | ||
{{testing/entry|revision=3.0-716|OS=Windows XP | {{testing/entry|revision=3.0-716|OS=Windows XP|CPU=Intel Core 2 Duo @ 2GHz|GPU=NVIDIA Quadro NVS 140m|result=Laggy, Save screen hang.|tester=989Nintendo898}} | ||
{{testing/entry|revision=3.5-33|OS=Windows 7 x64|CPU=Athlon II x2 250|GPU=NVIDIA GeForce GTX 660|result=Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass.|tester=}} <!-- Im still using 3.5-33 because of asynced hle. My cpu isnt capable to run this game at stable full speed. --> | |||
{{testing/entry|revision=4.0-9045|OS=Windows 10 x64|CPU=Intel Core i7-4790k|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. |tester=MDA}} | |||
{{testing/entry|revision=5.0-6197|OS=Windows 7 x64|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 1060|result=Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. |tester=Star-X}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | {{VideoGallery | ||
|vid1=p7RJdulwSO8|cap1=Dolphin Emulator 4.0-4557 - Serious Sam: Next Encounter (1080p HD) - Nintendo GameCube | |||
|vid2=8FGtbuvJb-4|cap2=NVIDIA SHIELD Android TV running Serious Sam: The Next Encounter (1080p HD) - Nintendo GameCube | |||
|vid3=fcxkN9r4SC8|cap3=Serious Sam: Next Encounter Gameplay using Dolphin Emulator! | |||
}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 01:54, 9 June 2019
Serious Sam: Next Encounter | |
---|---|
Developer(s) | Climax Studios |
Publisher(s) | Global Star Software |
Platform(s) | GameCube |
Release date(s) | NA April 12, 2004 EU April 30, 2004 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4), Co-op (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Serious Sam: Next Encounter is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
Emulation Information
16:9
Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Splitscreen Issues
Player 2's screen is black if EFB is not set to RAM, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. This needs further testing, to determine if Player 3 or 4 are also affected.
Save Screen Hang
The emulator will get stuck into the save screen right before level loading. To fix the this, disable the memory card in slot A, or try other revision. Appears to be fixed as of 5.0-6197, possibly even earlier.
Enhancements
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041BF648 38000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Fixes splitscreen issues. |
Version Compatibility
The graph below charts the compatibility with Serious Sam: Next Encounter since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-226 | Kubuntu 11.10 | AMD Phenom II X4 955 BE | NVIDIA GeForce GT 440 | Perfect, full speed. | |
3.0-716 | Windows XP | Intel Core 2 Duo @ 2GHz | NVIDIA Quadro NVS 140m | Laggy, Save screen hang. | 989Nintendo898 |
3.5-33 | Windows 7 x64 | Athlon II x2 250 | NVIDIA GeForce GTX 660 | Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass. | |
4.0-9045 | Windows 10 x64 | Intel Core i7-4790k | NVIDIA GeForce GTX 980 | Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. | MDA |
5.0-6197 | Windows 7 x64 | Intel Core i7-6700k | NVIDIA GeForce GTX 1060 | Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. | Star-X |
Gameplay Videos
- Climax Studios (Developer)
- Global Star Software (Publisher)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Co-op (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games