Shadow the Hedgehog: Difference between revisions

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=== White Stripes ===
=== White Stripes ===
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.



Revision as of 05:42, 1 December 2016

Shadow the Hedgehog
Shadow the Hedgehog.jpg
Developer(s) Sega Studio USA
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP December 15, 2005
NA November 15, 2005
EU November 18, 2005
Genre(s) Platform, Action-adventure, Third-person shooter
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Shadow the Hedgehog
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.

Problems

2 Player Mode

2P mode is playable only with EFB Copies to Texture Only disabled, otherwise the right screen is messed up.

White Stripes

Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.

This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution is not as clear as with scaled EFB Copies. You can also clear the white lines temporarily by changing the internal resolution, but they will return upon any effect using EFB Copies.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-US
C249475C 00000003
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
C2484334 00000002
3DC04000 91C22000
C0822000 00000000
C2036764 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C236328C 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C2363180 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C20BCA54 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
C2345D98 00000006
3DC08057 3DE03F40
91EEE098 3DE0BF40
91EEE084 4E800421
3DE03F80 91EEE098
3DE0BF80 91EEE084
60000000 00000000
PAL
C24957AC 00000003
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
C2485384 00000002
3DC04000 91C22000
C0822000 00000000
C2306564 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2036764 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C23640D4 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2363FC8 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C20BCE3C 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000
C2346BA0 00000006
3DC08057 3DE03F40
91EEF158 3DE0BF40
91EEF144 4E800421
3DE03F80 91EEF158
3DE0BF80 91EEF144
60000000 00000000

Remove White Stripes

Using high internal resolutions causes white stripes that can be removed with a Gecko Code. The following Gecko Code will remove the stripes in all versions of the game. (This removes a lighting layer from the game entirely. All models that use this lighting are STILL visible, because they have a 3D model to back it up. No worries there.).

Assumed reason for glitch: There is a layer set in Shadow the Hedgehog that uses this lighting. The lighting is used for many things to make them appear more powerful, such as some bullets and Shadow the Hedgehog in his 'Chaos Blast' or 'Chaos Control' form. This lighting also is completely outside the viewing range if you're using the original internal resolution. However, if you do decide to boost the internal resolution to any extent, this puts this lighting layer onscreen and... definitely visible. Once again, this code will eradicate this lighting effect.

Region-Free

F6000001 80008180
4BFFE6F9 807F00DC
14000000 60000000
E0000000 80008000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy Off Allows the use 2.5x, 3x, 5x, and 7x IR without glitches. This does make an annoying lighting effect glitch visible. There is a fix for this. There is a Gecko code listed above to remove the lighting effect.
Store EFB Copies to Texture Only Off Fixes 2nd player screen. Not necessary in single player.

Version Compatibility

The graph below charts the compatibility with Shadow the Hedgehog since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core 2 Duo @ 3.5GHz NVIDIA GeForce GTS 250 Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems. S1dology
3.0 Windows XP Intel Core 2 Duo @ 2.53GHz ATI Radeon HD 3600 Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.) 7th Scale
3.0-458 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS. Ac
3.0-505 Windows Vista Intel Pentium @ 2GHz Mobile Intel 4 Series Express Chipset Family The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. Mchccjg12
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHz NVIDIA GeForce GTX 480 Unplayable. 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-774 Windows 8 Intel Core i7-860 @ 2.8GHz NVIDIA GeForce GT 440 Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%. miroppb
3.5 Windows 7 Intel Core i7-920 @ 2.67GHz NVIDIA GeForce GTX 295 Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen. MongMaster
3.5-1624 Windows 7 Intel Core i7-2600K @ 3.4GHz Sapphire AMD Radeon HD 7950 The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor. 23732
4.0-8076 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M The game can be demanding on the GPU at times but will run full speed whenever it can. wildgoosespeeder

Gameplay Videos