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Shadow the Hedgehog
|Shadow the Hedgehog|
|Developer(s)||Sega Studio USA|
|Series||Sonic the Hedgehog|
|Release date(s)|| JP December 15, 2005|
NA November 15, 2005
EU November 18, 2005
|Genre(s)||Platform, Action-adventure, Third-person shooter|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GUPP8P, GUPE8P, GUPJ8P|
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.
2 Player Mode
2P mode is playable only with EFB Copies to Texture Only disabled, otherwise the right screen is messed up.
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. But there is limited benefit to using this; unlike Sonic Heroes the game uses a screenspace blur effect for depth of field, so, without scaled EFB Copies the higher resolution does not help as much.
One negative of this method is that it can't go above 640x480 internal rendering resolution, so this solution is not ideal for those seeking HD quality.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
0458412C 3FB00000 04584130 3F800000
Note: the first line is X fov, the second line is Y fov.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Allows the use 2.5x, 3x, 5x, and 7x IR without glitches.|
|Off||Fixes 2nd player screen. Not necessary in single player.|
The graph below charts the compatibility with Shadow the Hedgehog since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo @ 3.5GHz||NVIDIA GeForce GTS 250||Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems.||S1dology|
|Windows XP||Intel Core 2 Duo @ 2.53GHz||ATI Radeon HD 3600||Plays fine, but the gameplay is slow (36-40FPS - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.)||7th Scale|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||NVIDIA GeForce 9400M||Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5FPS.||Ac|
|Windows Vista||Intel Pentium @ 2GHz||Mobile Intel 4 Series Express Chipset Family||The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent.||Mchccjg12|
|Windows 7||AMD Athlon II 4X 635 @ 3GHz||NVIDIA GeForce GTX 480||Unplayable. 4X AA, 16X AA, 1920x1080 widescreen.||ALLEN2|
|Windows 8||Intel Core i7-860 @ 2.8GHz||NVIDIA GeForce GT 440||Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%.||miroppb|
|Windows 7||Intel Core i7-920 @ 2.67GHz||NVIDIA GeForce GTX 295||Plays great, between 40-60FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen.||MongMaster|
|Windows 7||Intel Core i7-2600K @ 3.4GHz||Sapphire AMD Radeon HD 7950||The game itself is bug-free in my eyes, however, it does require a good CPU, my 2600k, with no texture or resolution changes, does stutter alot. Not sure if it's wrong settings or too weak processor.||23732|
|Windows 8.1||Intel Core i5-3210M @ 2.5 GHz||NVIDIA GeForce 610M||The game can be demanding on the GPU at times but will run full speed whenever it can.||wildgoosespeeder|