Shadow the Hedgehog

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Revision as of 21:32, 4 October 2012 by Miroppb (talk | contribs) (Testing)
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Shadow the Hedgehog
Shadow the Hedgehog.jpg
Developer(s) Sega Studio USA
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Genre(s) Platform, Action-adventure, Third-person shooter
Mode(s) Single-player, Multiplayer (two-player)
Input methods GameCube controller
Compatibility 4Stars4.pngEdit rating: Shadow the Hedgehog
Playable
GameIDs GUPP8P, GUPE8P, GUPJ8P
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Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.

Problems

White Stripes

If Direct3D back end is selected white stripes appear on the top and on the left of the screen while in-game.

2 Player Mode

2P mode is unplayable because the right side of the screen is all messed up.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL Fixes "white stripes" issue

Version Compatibility

The graph below charts the compatibility with Shadow the Hedgehog since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12705 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 x64 Intel Core 2 Duo @ 3.5GHz nVidia GeForce GTS 250 Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems. S1dology
3.0-458 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5 FPS. Ac
3.0-505 Windows Vista x64 Intel Pentium @ 2GHz Mobile Intel 4 Series Express Chipset Family The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20 FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. Mchccjg12
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHz nVidia GeForce GTX 480 Unplayable. 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
^r3.0.774 Windows 8 x64 Intel i7 860 @ 2.80GHz nVidia GeForce GT 440 Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%. miroppb

Gameplay Videos