Shadow the Hedgehog

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Revision as of 04:49, 3 February 2013 by MongMaster (talk | contribs) (Added a testing entry.)
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Shadow the Hedgehog
Shadow the Hedgehog.jpg
Developer(s) Sega Studio USA
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP December 15, 2005
NA November 15, 2005
EU November 18, 2005
Genre(s) Platform, Action-adventure, Third-person shooter
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Shadow the Hedgehog
See also...

Dolphin Forum thread
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Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.


White Stripes

If Direct3D back end is selected white stripes appear on the top and on the left of the screen while in-game. Fixed in newer revisions.

2 Player Mode

2P mode is unplayable because the right side of the screen is all messed up.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End OpenGL Fixes "white stripes" issue

Version Compatibility

The graph below charts the compatibility with Shadow the Hedgehog since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15575 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 x64 Intel Core 2 Duo @ 3.5GHz nVidia GeForce GTS 250 Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems. S1dology
3.0-458 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5 FPS. Ac
3.0-505 Windows Vista x64 Intel Pentium @ 2GHz Mobile Intel 4 Series Express Chipset Family The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20 FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. Mchccjg12
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHz nVidia GeForce GTX 480 Unplayable. 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
^r3.0.774 Windows 8 x64 Intel Core i7-860 @ 2.8GHz nVidia GeForce GT 440 Runs almost perfect. Cutscenes and their audio are sometimes not in sync, but other than that, runs at 100%. miroppb
^3.0 Windows XP x64 Intel Core 2 Duo @ 2.53GHz ATI Radeon HD 3600 Plays fine, but the gameplay is slow (36-40 fps - 60-70% speed at 1x internal resolution). Cutscenes run at full speed in sync with the audio. The introductions in 2 Player mode somethimes get glitchy. Notably, the textures on the characters randomly get colored a mixture of their usual colors for a few moments during the levels (Sonic gets purple, Shadow gets brown etc.) 7th Scale
3.5 Windows 7 x64 Intel Core i7-920 @ 2.67GHz nVidia GeForce GTX 295 Plays great, between 40-60 FPS depending on how much is going on (3x native resolution). Cutscene audio does go out of sync. Changing to DSP LLE fixes this, however the audio begins stuttering, and the framerate takes a big hit. Switching the video backend to OpenGL didn't fix the stripes around the top and left sides of the screen. MongMaster

Gameplay Videos