Shark Tale: Difference between revisions

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(Created page with "I'm new to editing Wikis in this format, I hope someone fixes it up before I learn how. If not, I'll fix it up myself when I learn. Problems: Newspaper slide cutscenes freeze...")
 
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I'm new to editing Wikis in this format, I hope someone fixes it up before I learn how. If not, I'll fix it up myself when I learn.
{{Infobox VG
|image    = [[File:Shark Tale.jpg|300px]]
|developer = KnowWonder
|publisher = Activision
|released  = {{vgrelease|NA=September 27, 2004|EU=October 1, 2004|AUS=2004|JP|March 3, 2005}}
|genre    = Platform
|modes    = Single-player
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-shark-tale
|wikipedia = Shark Tale (video game)
}}


Problems:
In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of '''''Shark Tale''''' and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.
Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene. Cutscenes sometimes look as if animated characters are being stretched. Very minor problem.


Other:
== Problems ==
In-game cutscenes render properly, though audio can be a little choppy.
{{Problems|{{#vardefineecho:problems|
I will continue to edit this page until I've finished the game (if it lets me)
=== Cutscenes ===
*Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
*Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly
}}}}


Played on:
== Enhancements ==
i3-370m Intel Core Processor
=== 60Hz PAL ===
ATI HD Mobility Radeon 5650 1GB
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
DDR3 4GB
<pre>$60Hz
04256540 00000014
042565F4 00000014
0432FD48 00000000
</pre>
 
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
}}
 
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|***|}}
{{VersionCompatibilityClose}}
 
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=|OS=|CPU=Intel Core i3-370m|GPU=ATI HD Mobility Radeon 5650|result=In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars.|tester=JuCstin}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=2roSOPB72DM|cap1=(60FPS) Dolphin Emulator 4.0-4480 - Shark Tale (1080p HD) - Nintendo GameCube
}}
[[Category:GameCube games]]

Revision as of 05:06, 2 March 2020

Shark Tale
Shark Tale.jpg
Developer(s) KnowWonder
Publisher(s) Activision
Platform(s) GameCube
Release date(s) NA September 27, 2004
EU October 1, 2004
AUS 2004
JP March 3, 2005
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Shark Tale
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Tale (video game) Wikipedia page

In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of Shark Tale and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.

Problems

Cutscenes

  • Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
  • Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly

Enhancements

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04256540 00000014
042565F4 00000014
0432FD48 00000000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Shark Tale since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Unknown Revision Intel Core i3-370m ATI HD Mobility Radeon 5650 In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars. JuCstin

Gameplay Videos