Shark Tale: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title = {{SUBPAGENAME}}
|image    = [[File:Shark Tale.jpg|300px]]
|developer =  
|developer = Edge of Reality
|publisher =  
|publisher = Activision
|genre =  
|released  = {{vgrelease|NA=September 27, 2004|EU=October 1, 2004|AUS=2004|JP|March 3, 2005}}
|modes = Single-player
|genre     = Platform
|image = [[File:Shark Tale.jpg|300px]]
|modes     = Single-player
|input    = GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-shark-tale
|wikipedia = Shark_Tale_(video_game)
}}
}}


'''Shark Tale''' is a 2004 video game based on the film of the same name.
In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of '''''Shark Tale''''' and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.


== Problems ==
== Problems ==
*Newspaper slide cut-scenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cut-scene. Cut-scenes sometimes look as if animated characters are being stretched. Very minor problem.
{{Problems|{{#vardefineecho:problems|
=== Broken Screenshot ===
When pausing the game, the game fails to show a screenshot from before you paused. Fixed by disabling '''Store EFB Copies to Texture Only'''.
{{image|Shark Tank-Broken Image.png|Broken screenshot|br}}


*Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly.
=== <s>Cutscenes</s> ===
*Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
*Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly


*Game crashes on level four. Not fully playable. Errors with: "Backpatch currently only supporting reads. Attempted to write 10000006. Backpatch write - Not through EAX."
Fixed some time after {{revision|4.0-4480}} and before {{revision|5.0-2877}}.
}}}}
 
== Enhancements ==
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04256540 00000014
042565F4 00000014
0432FD48 00000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|efb2texonlynotes          = Show pause menu backgrounds
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|3.5|***|}}
{{VersionCompatibilityVersion|5.0-21212|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 31: Line 52:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=|OS=|CPU=Intel Core i3-370m|GPU=ATI HD Mobility Radeon 5650|result=In-game cut-scenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars.|tester=JuCstin}}
{{testing/entry|revision=|OS=|CPU=Intel Core i3-370M|GPU=ATI HD Mobility Radeon 5650|result=In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars.|tester=JuCstin}}
{{testing/entry|revision=5.0-21212|OS=Windows 11|CPU=Intel Core i3-12100F|GPU=NVIDIA GeForce GTX 1650|result=Choppy sound at times, as well as few graphical issues. Chapter 4 does not crash.|tester=AGuy27}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=rBL1g4TFJno Shark Tale (Dolphin Emulator) Full Speed 60FPS]
{{VideoGallery
 
|vid1=2roSOPB72DM|cap1=(60FPS) Dolphin Emulator 4.0-4480 - Shark Tale (1080p HD) - Nintendo GameCube
|vid2=28LslTSCYyk|cap2=Shark Tale - HD Gamecube Gameplay - Dolphin
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 08:22, 24 March 2024

Shark Tale
Shark Tale.jpg
Developer(s) Edge of Reality
Publisher(s) Activision
Platform(s) GameCube
Release date(s) NA September 27, 2004
EU October 1, 2004
AUS 2004
JP March 3, 2005
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Shark Tale
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of Shark Tale and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.

Problems

Broken Screenshot

When pausing the game, the game fails to show a screenshot from before you paused. Fixed by disabling Store EFB Copies to Texture Only.

Cutscenes

  • Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
  • Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly

Fixed some time after 4.0-4480 and before 5.0-2877.

Enhancements

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04256540 00000014
042565F4 00000014
0432FD48 00000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Show pause menu backgrounds

Version Compatibility

The graph below charts the compatibility with Shark Tale since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Unknown Revision Intel Core i3-370M ATI HD Mobility Radeon 5650 In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars. JuCstin
5.0-21212 Windows 11 Intel Core i3-12100F NVIDIA GeForce GTX 1650 Choppy sound at times, as well as few graphical issues. Chapter 4 does not crash. AGuy27

Gameplay Videos