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|Platform(s)||Virtual Console, TurboGrafx-16|
|Release date(s)|| TurboGrafx-16|
JP March 29, 1991
JP June 26, 2007
NA July 16, 2007
EU/AUS July 20, 2007
|Input methods||Wii Remote|
|GameIDs||PCAP18, PCAJ18, PCAE18|
In Silent Debuggers players explore a large cargo station in search of treasure which then accidentally triggered the self-destruct sequence. The player must progress from level to level, killing every monster in order to advance. On the lowest level is a computer that must be "debugged" in order to stop a self-destruct sequence. The player is assisted by a fellow debugger named Leon who provides information and weapon and is also your buddy. The game featured a minimal ability to look up and down. Selecting a harder difficulty generated a blob-like monster that moved on the ceiling.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Silent Debuggers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||Intel Core 2 Duo T7100 @ 1.8 GHz||Mobile Intel 965 Express Chipset||Minor graphical glitches||Jogait|