Silent Hill: Shattered Memories

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Silent Hill: Shattered Memories
SilentHill.jpg
Developer(s) Climax Studios
Publisher(s) Konami
Platform(s) Wii
Release date(s) NA December 8, 2009
EU February 26, 2010
JP March 25, 2010
AUS April 22, 2010
Genre(s) Survival horror, Horror
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Silent Hill: Shattered Memories
Playable
GameIDs
See also...

Dolphin Forum thread
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Silent Hill: Shattered Memories marks Silent Hill's debut on the Nintendo Wii where the fear is more real than ever before. Players will be drawn into the mysterious town using the Wii Remote as a flashlight and a cell phone as they search for clues. Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears.

Problems

Template:SFlashlightTemplate:/s

Black lines appear wherever the flashlight points to. Refer to issue 2098.

Template:SCrash After QuestionnaireTemplate:/s

The emulation crashes after the questionnaire using DirectX. The only workaround for this is to use OpenGL. The last version in which this didn't happen was 3.0, but it crashes in newer revisions. This is fixed in the latest builds, but the build that actually fixed it is unknown.

Shadow Glitch

When using the D3D backend a shadow glitch is apparent in several textures in-game. This issue should not be present in OpenGL.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Needed to get past questionnaire.

Version Compatibility

The graph below charts the compatibility with Silent Hill: Shattered Memories since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Works totally fine for the most part. Flashlight still makes corrupted graphics anywhere it shines. MegaJump
3.5-382 Windows 7 Intel Core i5-2500K @ 4.4GHz NVIDIA GeForce GTX 580 Works ok, full speed. Flashlight shows blacklines, making it quite hard to play. Used OpenGL to get around the questionnaire crash. sofiBeatriz
4.0-6585 Windows 7 Intel Core i5-4670K @ 4GHz NVIDIA GeForce GTX 970 OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Still a lot of parts where the FPS would slow down significantly where it was 60FPS just moments ago; This was tested with both 1x and 4x native resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. XzisT
4.0-7723 Windows 10 Intel Core i5-4670K @ 4.3GHz NVIDIA GeForce GTX 970 OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Minor framerate dips indoors but extremely low (3-10FPS) during outdoor scenarios on any resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. XzisT

Gameplay Videos