|Sin & Punishment: Star Successor|
|Series||Sin & Punishment|
|Release date(s)|| JP October 29, 2009|
EU May 7, 2010
NA June 27, 2010
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||R2VE01, R2VP01, R2VJ01|
Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Uchū no Kōkeisha, is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. It is the sequel to the Nintendo 64 title Sin & Punishment.
Sin & Punishment: Star Successor is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
There are rendering issues with this title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid minor graphics bugs|
The graph below charts the compatibility with Sin & Punishment: Star Successor since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II 215 @ 3.45GHz x2||NVIDIA GeForce 7025||Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.||†.fl.l).|
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5770||Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|