Sin & Punishment: Star Successor: Difference between revisions

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(Updating "input" section to reflect the fact that this game does support the Classic Controller, as well as the Zapper.)
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{{Infobox VG
{{Infobox VG
|image       = [[File:Sin-and-Punishment-Star-Successor.jpg|300px]]
|image     = [[File:Sin-and-Punishment-Star-Successor.jpg|300px]]
|developer   = Treasure
|developer = Treasure
|publisher   = Nintendo
|publisher = Nintendo
|series       = ''Sin & Punishment''
|series   = Sin & Punishment
|released     = {{vgrelease|JP=October 29, 2009|EU=May 7, 2010|NA|June 27, 2010}}
|released = {{vgrelease|JP=October 29, 2009|EU=May 7, 2010|NA|June 27, 2010}}
|genre       = Rail shooter
|genre     = Rail shooter
|modes       = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input       = Wii Remote + Nunchuk, Classic Controller, Wii Zapper
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-sin-punishment-star-successor
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sin-punishment-star-successor
}}
}}


'''''Sin & Punishment: Star Successor''''', known in Europe as '''''Sin and Punishment: Successor of the Skies''''' and in Japan as '''''Tsumi to Batsu: Uchū no Kōkeisha''''', is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. It is the sequel to the Nintendo 64 title [[Sin & Punishment]].
'''''Sin & Punishment: Star Successor''''', known in Europe as '''''Sin and Punishment: Successor of the Skies''''' and in Japan as '''''Tsumi to Batsu: Uchū no Kōkeisha''''', is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. It is the sequel to the Nintendo 64 title [[Sin & Punishment]].
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
=== Enemies Drop Through Floors ===
{{Problems|{{#vardefineecho:problems|
In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for all enemies to be killed, no forward progress can be made. Use JIT recompiler to avoid this.
=== Rendering Issues ===
There are rendering issues with this title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only.


=== Rendering Issues ===
}}}}
There are rendering issues with this title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only, while the screen is blurry with it disabled.


== Configuration ==
== Configuration ==
{{Config
{{Config
|cpuengine            = JIT Recompiler
|efb2texonly          = Off
|cpuenginenotes        = JITiL causes enemies to drop through floor
|efb2texonlynotes      = Avoid minor graphics bugs
|efbscaledcopy        = On
|efbscaledcopynotes    =
|disablefog            = On
|disablefognotes      =
|efb2texonly          = On
|efb2texonlynotes      = On:Minor graphical bugs, Off:Blurry screen.
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=r7605|OS=Windows XP|CPU=AMD Athlon II 215 @ 3.45GHz x2|GPU=NVIDIA GeForce 7025|result=Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.|tester=†.fl.l).}}
{{testing/entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II 215 @ 3.45GHz x2|GPU=NVIDIA GeForce 7025|result=Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL.|tester=†.fl.l).}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cutscenes gets out of sync. Playable.|tester=}}
{{testing/end}}
{{testing/end}}
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{{VideoGallery
{{VideoGallery
|vid1=huI3g69hDO4|cap1=Dolphin Emulator 4.0 - Sin and Punishment: Successor of the Skies (1080p HD) - Nintendo Wii
|vid1=huI3g69hDO4|cap1=Dolphin Emulator 4.0 - Sin and Punishment: Successor of the Skies (1080p HD) - Nintendo Wii
|vid2=_iTX8ExEKvg|cap2=(720P) Sin & Punishment 2: Successor of the Skies gameplay on Dolphin
|vid2=8xBhSJFObls|cap2=NVIDIA SHIELD Android TV running Sin & Punishment: Star Successor (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Sin & Punishment}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 15:09, 17 June 2021

Sin & Punishment: Star Successor
Sin-and-Punishment-Star-Successor.jpg
Developer(s) Treasure
Publisher(s) Nintendo
Series Sin & Punishment
Platform(s) Wii
Release date(s) JP October 29, 2009
EU May 7, 2010
NA June 27, 2010
Genre(s) Rail shooter
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sin & Punishment: Star Successor
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Uchū no Kōkeisha, is an arcade style rail shooter that allows for a range of movement around the immediate level as the player is funneled along their path. Players can assume the role of either the male or female character, Isa and Kachi. Each can fight on the ground or in the sky with the right equipment, and utilize a diverse mix of evasive maneuvers, melee attacks in close quarters and unique special attacks. The world of Sin & Punishment: Star Successor is packed with enemies ranging from swarms of low to mid-level enemies to over-the-top bosses. In battling all these, players must use their particular mix of offensive and defensive skills to continually build point multiplier bonuses as they cash in on the enemies that they conquer. It is the sequel to the Nintendo 64 title Sin & Punishment.

Emulation Information

Controller Map Overlap

Sin & Punishment: Star Successor is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

Rendering Issues

There are rendering issues with this title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Avoid minor graphics bugs

Version Compatibility

The graph below charts the compatibility with Sin & Punishment: Star Successor since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7605 Windows XP AMD Athlon II 215 @ 3.45GHz x2 NVIDIA GeForce 7025 Game completed. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB copies=texture), can be avoided if set "EFB copies" to "RAM", but you will get a blurry screen (raising internal resolution will not work). In cutscenes audio runs ahead. Used JIT recompiler to complete 1st level, after that used JITIL. †.fl.l).
3.0 Windows 7 AMD Phenom II X4 955 @ 3.2GHz ATI Radeon HD 5770 Full speed, no graphical glitches, cutscenes gets out of sync. Playable.

Gameplay Videos