Difference between revisions of "Sin & Punishment: Star Successor"

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(various adjustments)
(Problems)
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== Problems ==
 
== Problems ==
===Level change===
+
===Level Changes===
After a level is complete you must restart the game to resume playing the next level (because the game freezes).
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After a level is complete one must restart the game to resume playing the next level (because the game freezes).
  
===Enemies drop through floor===
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===Enemies Drop Through Floors===
At first level - some enemies jump and go through the floor - but your bullets can't go through the floor - so the game hangs waiting for you to kill all enemies. Use JIT recompiler to avoid this.
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In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for you to kill all enemies no forward progress can be made. Use JIT recompiler to avoid this.
  
 
== Configuration ==
 
== Configuration ==

Revision as of 03:54, 22 July 2011

Sin & Punishment: Star Successor
Sin-and-Punishment-Star-Successor.jpg
Developer(s) Treasure
Publisher(s) Nintendo
Platform(s) Wii
Genre(s) Rail shooter
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Sin & Punishment: Star Successor
Playable
GameIDs R2VE01, R2VP01, R2VJ01
See also...

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Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Uchū no Kōkeisha is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game Sin and Punishment: Hoshi no Keishōsha|Sin and Punishment, another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.

Problems

Level Changes

After a level is complete one must restart the game to resume playing the next level (because the game freezes).

Enemies Drop Through Floors

In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for you to kill all enemies no forward progress can be made. Use JIT recompiler to avoid this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JIT Recompiler Interpreter causes enemies to drop through floor

Graphics

Config Setting Notes
Video Back End Direct3D9
Scaled EFB Copy On
Disable Fog On

Version Compatibility

The graph below charts the compatibility with Sin & Punishment: Star Successor since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-14143 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos

Related Links