Sin & Punishment: Star Successor

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Sin & Punishment: Star Successor
Sin-and-Punishment-Star-Successor.jpg
Developer(s) Treasure
Publisher(s) Nintendo
Platform(s) Wii
Genre(s) Rail shooter
Mode(s) Single-player
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Sin & Punishment: Star Successor
Playable
GameIDs
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Sin & Punishment: Star Successor, known in Europe as Sin and Punishment: Successor of the Skies and in Japan as Tsumi to Batsu: Uchū no Kōkeisha is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game Sin and Punishment: Hoshi no Keishōsha|Sin and Punishment, another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.

Problems

Enemies Drop Through Floors

In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for all enemies to be killed, no forward progress can be made. Use JIT recompiler to avoid this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JIT Recompiler JITiL causes enemies to drop through floor

Graphics

Config Setting Notes
Video Backend Direct3D9
Scaled EFB Copy On
Disable Fog On

Version Compatibility

The graph below charts the compatibility with Sin & Punishment: Star Successor since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". Windows XP x32 AthlonIIx2 215 3.45 GHz Geforce 7025 658MHz Game comleted. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB cpoies=texture), can be avoided if set "EFB cpoies" to "RAM", but you will get a blurry screen (rising internal resolution will not work). In cut-scenes audio runs ahead. Used JIT recompiler to complete 1-st level, after that used JITIL. †.fl.l).
3.0 Windows 7 x64 AMD Phenom II X4 955 @ 3.2 GHz ATI Radeon HD 5770 Full speed, no graphical glitches, cut-scenes gets out of sync. Playable.

Gameplay Videos

Related Links