Skies of Arcadia Legends: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Skies.jpg|300px]]
|image     = [[File:Skies.jpg|300px]]
|developer     = Overworks
|developer = Overworks
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=December 26, 2002|NA=January 27, 2003|EU=May 23, 2003}}
|released = {{vgrelease|JP=December 26, 2002|NA=January 27, 2003|EU=May 23, 2003}}
|genre         = Adventure
|genre     = Adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
|forumlink = http://forums.dolphin-emu.org/Thread-gc-skies-of-arcadia-legends--26018
}}
}}


In '''''Skies of Arcadia Legends''''' grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.
In '''''Skies of Arcadia Legends''''' grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.


== Patches ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Text Garbage In Item Menu ===
When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.
Disabling dual core fixes this issue.
 
=== Off Color Rendering ===
A change made around {{revision|5.0-5400}} seems to cause sections of the game to render off color (typically red) on Intel graphics hardware. Certain areas, such as Shrine Island appear to be more heavily impacted by this.
{{image|Skies of Arcadia Legends Red.jpg|Shrine Island Red rendering|br}}


=== 16:9 Aspect Ratio Fix ===
}}}}
The following AR code works as a widescreen hack for the NTSC version of the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!


'''NTSC''':
== Enhancements ==
<pre>04345894 3f400000</pre>
{{Problems/Blurry Distant Textures}}
=== HD Texture ===
[https://forums.dolphin-emu.org/showthread.php?tid=45528 HD Texture Pack by Bighead - forum thread]


=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL ====
The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using. This hack will break cutscenes with overlays and the widescreen camera will be squished.
<pre>Enable 60Hz Mode [Ralf]
04241FC8 38600000
042FEE50 00000014</pre>


== Problems ==
==== NA ====
<pre>$16:9 Widescreen
04345894 3F400000
043463C0 3B190000
C22AB718 00000003
90010010 3C003B4D
3C608034 900363C0
60000000 00000000
C22AB724 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABBC4 00000003
90010020 3C003B4D
3C608034 900363C0
60000000 00000000
C22ABBD0 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABD50 00000003
D0048000 3C603B4D
3C808034 906463C0
60000000 00000000
C22ABD58 00000003
3C603B19 3C808034
906463C0 3C608034
60000000 00000000
C21CBA10 00000003
9003003C 3CC03B4D
3D208034 90C963C0
60000000 00000000
C21CBA18 00000003
37FFFFFF 3FA03B19
3C608034 93A363C0
60000000 00000000
C216A570 00000003
3C603B4D 3C808034
906463C0 7FA3EB78
60000000 00000000
C216A580 00000003
3C603B19 3C808034
906463C0 38600001
60000000 00000000
C211B8D8 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211B8E8 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000
C211BA0C 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211BA1C 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000
</pre>


=== Text Garbage In Item Menu ===
==== EU ====
When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected.
<pre>$16:9 Widescreen04348E54 3F400000
Disabling dual core fixes this issue.
04349980 3B19999A
C22AE654 00000003
3C603B4C 6063CCCD
907F0B48 90010020
60000000 00000000
C22AE660 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C22AE7E0 00000003
3C603B4C 6063CCCD
907F0B48 D0048000
60000000 00000000
C22AE7E8 00000003
3C603B19 6063999A
907F0B48 3C608035
60000000 00000000
C22AE1A8 00000003
3C603B4C 6063CCCD
907F0B48 90010010
60000000 00000000
C22AE1B4 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C21CDBBC 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
9003003C 00000000
C21CDBC4 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
37FFFFFF 00000000
C216AF1C 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C216AF24 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600001 00000000
C2229D74 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C2229D7C 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600000 00000000
C211C078 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C211C080 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
801E0000 00000000</pre>


=== {{s}}Red/Blue Polygons{{/s}} ===
=== 60Hz PAL ===
Red/blue boxes appear underneath main characters as of {{revision|5409}}. Fixed as of {{revision|3.5-2303}} although the Projection Hack must be disabled manually. As of {{revision|4.0-48}} the Projection Hack is disabled automatically.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
04241FC8 38600000
042FEE50 00000014</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcore = Off
Line 54: Line 180:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 560|result=Runs without major issues. Green shadow/red box under characters is the only issue noticed|tester=}}
{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i5-2410M Clarkdale|GPU=Intel HD Graphics 3000|result=Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs}}
{{testing/entry|revision=7647|OS=Windows 7|CPU=Intel Core i5-2410M Clarkdale|GPU=Intel HD Graphics 3000|result=Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 560|result=Runs without major issues. Green shadow/red box under characters is the only issue noticed|tester=}}
{{testing/entry|revision=3.0-717|OS=Windows 7|CPU=Intel Core 2 Q9550 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly.|tester=Herpderpus}}
{{testing/entry|revision=3.0-717|OS=Windows 7|CPU=Intel Core 2 Q9550 @ 3.5GHz|GPU=ATI Radeon HD 4870|result=Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly.|tester=Herpderpus}}
{{testing/entry|revision=3.0-805|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.41GHz|GPU=NVIDIA GeForce GTX 470|result=Not playable. Broken music on HLE, on LLE the music is 'jagged'.|tester=}}
{{testing/entry|revision=3.0-805|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.41GHz|GPU=NVIDIA GeForce GTX 470|result=Not playable. Broken music on HLE, on LLE the music is 'jagged'.|tester=}}
{{testing/entry|revision=3.0-809|OS=Linux Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-809|OS=Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0-0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-2879|OS=Windows 8|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening.|tester=Maltanis}}
{{testing/entry|revision=4.0-8863|OS=Mac OS X 10.11.3|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GT 650M|result=Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering.|tester=SOA_Fan}}
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 770|result=Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places.|tester=SolidStateDork}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=UCz_TifmpLs|cap1=Dolphin Emulator 4.0.2 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid1=UCz_TifmpLs|cap1=Dolphin Emulator 4.0.2 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid2=mGPrElpP8is|cap2=Dolphin Emulator 4.0 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid2=mGPrElpP8is|cap2=Dolphin Emulator 4.0 - Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
|vid3=djYuy1fYVm0|cap3=Skies Of Arcadia Legends: On Dolphin SVN 3867
|vid3=djYuy1fYVm0|cap3=Skies Of Arcadia Legends: On Dolphin SVN 3867
|vid4=yWIkfhYILS0|cap4=NVIDIA SHIELD Android TV running Skies of Arcadia Legends (1080p HD) - Nintendo GameCube
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 13:51, 7 June 2019

Skies of Arcadia Legends
Skies.jpg
Developer(s) Overworks
Publisher(s) Sega
Platform(s) GameCube
Release date(s) JP December 26, 2002
NA January 27, 2003
EU May 23, 2003
Genre(s) Adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Skies of Arcadia Legends
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Skies of Arcadia Legends grasp the wheel of your air-ship and prepare to embark on a legendary adventure. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and Fina, a mysterious girl, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil pirates as you make a name for yourself on land and in the sky.

Problems

Text Garbage In Item Menu

When scrolling through items in the item menu the text will flicker into random letters/numbers, making it really hard to make out the characters HP/MP. This starts to happens when enough items are on the list, only the first three pages are affected. Disabling dual core fixes this issue.

Off Color Rendering

A change made around 5.0-5400 seems to cause sections of the game to render off color (typically red) on Intel graphics hardware. Certain areas, such as Shrine Island appear to be more heavily impacted by this.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Skies of Arcadia Legends will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

HD Texture

HD Texture Pack by Bighead - forum thread

16:9 Widescreen Gecko Code

The following Gecko code Unstretches the HUD and fixes clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using. This hack will break cutscenes with overlays and the widescreen camera will be squished.

NA

$16:9 Widescreen
04345894 3F400000
043463C0 3B190000
C22AB718 00000003
90010010 3C003B4D
3C608034 900363C0
60000000 00000000
C22AB724 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABBC4 00000003
90010020 3C003B4D
3C608034 900363C0
60000000 00000000
C22ABBD0 00000003
3C603B19 3C808034
906463C0 38600009
60000000 00000000
C22ABD50 00000003
D0048000 3C603B4D
3C808034 906463C0
60000000 00000000
C22ABD58 00000003
3C603B19 3C808034
906463C0 3C608034
60000000 00000000
C21CBA10 00000003
9003003C 3CC03B4D
3D208034 90C963C0
60000000 00000000
C21CBA18 00000003
37FFFFFF 3FA03B19
3C608034 93A363C0
60000000 00000000
C216A570 00000003
3C603B4D 3C808034
906463C0 7FA3EB78
60000000 00000000
C216A580 00000003
3C603B19 3C808034
906463C0 38600001
60000000 00000000
C211B8D8 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211B8E8 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000
C211BA0C 00000003
3C603B4D 3C808034
906463C0 387E0038
60000000 00000000
C211BA1C 00000003
3C003B19 3FC08034
901E63C0 38000000
60000000 00000000

EU

$16:9 Widescreen04348E54 3F400000
04349980 3B19999A
C22AE654 00000003
3C603B4C 6063CCCD
907F0B48 90010020
60000000 00000000
C22AE660 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C22AE7E0 00000003
3C603B4C 6063CCCD
907F0B48 D0048000
60000000 00000000
C22AE7E8 00000003
3C603B19 6063999A
907F0B48 3C608035
60000000 00000000
C22AE1A8 00000003
3C603B4C 6063CCCD
907F0B48 90010010
60000000 00000000
C22AE1B4 00000003
3C603B19 6063999A
907F0B48 38600009
60000000 00000000
C21CDBBC 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
9003003C 00000000
C21CDBC4 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
37FFFFFF 00000000
C216AF1C 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C216AF24 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600001 00000000
C2229D74 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C2229D7C 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
38600000 00000000
C211C078 00000003
3DC08035 3DE03B4C
61EFCCCD 91EE9980
38A00001 00000000
C211C080 00000003
3DC08035 3DE03B19
61EF999A 91EE9980
801E0000 00000000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04241FC8 38600000
042FEE50 00000014

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid text garbage in item menu

Version Compatibility

The graph below charts the compatibility with Skies of Arcadia Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core i5-2500K @ 4.5GHz NVIDIA GeForce GTX 560 Runs without major issues. Green shadow/red box under characters is the only issue noticed
r7647 Windows 7 Intel Core i5-2410M Clarkdale Intel HD Graphics 3000 Playable - Freezes Often, Use Many Save States - Minor Graphic Bugs
3.0-717 Windows 7 Intel Core 2 Q9550 @ 3.5GHz ATI Radeon HD 4870 Not playable. Very slow with any setting. Broken music on HLE, on LLE the music actually plays but runs very slow. Probably requires a monster CPU to play properly. Herpderpus
3.0-805 Windows 7 AMD Phenom II X4 965 @ 3.41GHz NVIDIA GeForce GTX 470 Not playable. Broken music on HLE, on LLE the music is 'jagged'.
3.0-809 Slackware 13.37 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 550 Ti Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled. Shonumi
3.0-865 Windows 7 AMD Phenom II X4 975 @ 3.6GHz AMD Radeon HD 6700 Series Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' unchecked seemed to stabilize the FPS for me more than any other framelimit setting. Tobiwan
3.5-392 Windows 7 Intel Core i5-3570K NVIDIA GeForce 560 Ti Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.
3.5-1034 Windows 7 Intel Core i5-2500K NVIDIA GeForce 570 I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.
3.5-1266 Windows 7 Intel Core 2 Q6700 @ 3GHz AMD Radeon HD 4890 Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.
4.0 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 680 Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay. wiLD0kl
4.0.2 Debian "Unstable" (Sid) Intel Core i7-4790K @ 4GHz NVIDIA GeForce GTX 750 Ti Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.
4.0-1430 Windows 7 Intel Core i7-920 @ 3.8GHz AMD R9 280X Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle (Screenshot) Adambean
4.0-2879 Windows 8 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce GTX 660 Ti Runs perfectly with no graphical glitches. Using HLE and 4x Internal Resolution with DX11. Occasionally Dolphin will crash randomly while running the game, but I have been unable to confirm why this is happening. Maltanis
4.0-8863 Mac OS X 10.11.3 Intel Core i7 @ 2.3GHz NVIDIA GeForce GT 650M Running near perfect, some texture popping due to widescreen. If run in 4:3 runs flawless. When first loading ROM / Save State FPS is really low (10 FPS). When I click the Graphics menu, it starts working normal (25+ FPS). Settings: Force 16:9 with Widescreen Hack. Running 2x Native (720p), 2x MSAA, 4x Anisotropic Filtering. SOA_Fan
5.0 Windows 7 x64 Intel Core i7-4790K @ 4GHz NVIDIA GeForce GTX 770 Smooth performance at 3x native Res, no Anti-Aliasing, 16x AF. Played through the full story at 200% speed and had only a few minor FPS drops in more graphically demanding places. SolidStateDork

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