Skylanders: Spyro's Adventure

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Skylanders: Spyro's Adventure
Developer(s) Toys for Bob
Publisher(s) JP Square Enix
NA/EU/AUS Activision
Series Spyro, Skylanders
Platform(s) Wii
Release date(s) AUS October 13, 2011
EU October 14, 2011
NA October 16, 2011
JP July 12, 2013
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2), Co-op (2)
Input methods Wii Remote + Nunchuk, Skylander Portal
Compatibility 5Stars5.pngEdit rating: Skylanders: Spyro's Adventure
See also...

Dolphin Forum thread
Open Issues
Search Google
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Skylanders: Spyro's Adventure is a spin-off game and toy brand in the Spyro series. The game combines the software with toys, which link to the game with a device called a "portal". Players place toys onto the portal to unlock new characters for play in the game.

Emulation Information

Portal of Power

Skylanders: Spyro's Adventure requires a USB device called the Portal of Power. As of Dolphin 5.0-18299 you can choose to emulate this USB device directly within the emulator. If you have a physical Portal of Power and wish to continue off of saved progress in your existing figurines, you can use third party dumping tools to dump the figure data off of your existing Skylanders figures for use in the emulated Portal or create IDs directly within the emulated Portal of Power. Up to eight figurine data dumps can be used at a time.

If you wish to use a physical Portal of Power you can do so by installing the proper libusb drivers with Zadig. Follow the same install instructions for the GameCube Controller Adapter for Wii U but instead of selecting "WUP-028" in the pulldown menu, use "Spyro Portal". After doing this, the Portal of Power will work in Dolphin just fine whenever plugged in. You cannot use a physical portal and an emulated portal at the same time.


There are no reported problems with this title.


Bloom Offset at Higher IR

When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.

A workaround is to disable Scaled EFB Copy, which will cause all EFB effects to be rendered at native resolution.

Since 5.0-16763, Graphics Mods can be used to make only bloom render at native resolution, or to disable it altogether.

Because it was often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.

60 FPS

While the game already runs at 60 FPS under the hood, everything but the UI is rendered at 30 FPS.

Use the following Gecko code to make the entire game render at 60 FPS.

$60 FPS
04021248 60000000

Tested on the NA and EU versions (may work on others). Requires overclocking the emulated CPU for full speed.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Manual Texture Sampling On Required to remove artifacts from FMVs on some GPUs

Version Compatibility

The graph below charts the compatibility with Skylanders: Spyro's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21734 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-424 Windows 7 Intel Core 2 Quad Q8300 @ 2.5 GHz NVIDIA GeForce GT 210 Skylanders: Spyro's Adventure Intro/Menu Dolphin Emulator 3.0-424 (No Portal) EmuMaster1000
4.0-8833 Windows 10 Intel Core i7-4510U @ 2 GHz NVIDIA GeForce 840M Perfect with Portals from Swap force PS4 & Trap team PS4 bennyzhou

Gameplay Videos