Sonic & Sega All-Stars Racing: Difference between revisions

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(→‎Controls: Can someone confirm reflections are corrected now under default settings?)
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{{Infobox VG
{{Infobox VG
|image       = [[File:SonicAndSegaAll-StarsRacing.jpg|300px]]
|image     = [[File:SonicAndSegaAll-StarsRacing.jpg|300px]]
|developer   = Sumo Digital, Gameloft
|developer = Sumo Digital
|publisher    = Sega
|publisher = Sega
|released     = {{vgrelease|NA=February 23, 2010|EU=February 26, 2010|AUS=March 4, 2010|}}
|series   = Sonic the Hedgehog
|series      = ''Sonic the Hedgehog''
|released = {{vgrelease|NA=February 23, 2010|EU=February 26, 2010|AUS=March 4, 2010}}
|genre       = Racing
|genre     = Racing
|modes       = Single-player, Multiplayer (4), Online (8)
|modes     = Single-player, Multiplayer (4), Online (8)
|input       = Wii Remote, Wii Remote + Nunchuk, Classic Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-sonic-sega-all-stars-racing
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-sega-all-stars-racing
}}
}}


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== Problems ==
== Problems ==
=== Menus ===
{{Problems|{{#vardefineecho:problems|
The menu may start out OK on default settings and then it may have visual errors or not everything will show. Set EFB Textures to RAM to solve the issue.
=== Smeared Textures ===
The textures may appear blurry or smeared when viewing any 3D models. There is no known fix at this time.


{{image|SSASR Menu 1 Bad.png|EFB Copies to Texture}}
{{image|SSASR Aiai.png|Most noticeable is Aiai's eyes.|br}}
{{image|SSASR Menu 1 Good.png|EFB Copies to RAM|br}}
{{image|SSASR Menu 2 Bad.png|EFB Copies to Texture}}
{{image|SSASR Menu 2 Good.png|EFB Copies to RAM|br}}


The driving portions of the game may be slow with this setting however. Set it back to normal to fix this.
=== GFX FIFO Panic Handler ===
After selecting a track to race on, Dolphin sends out a panic handler, but only once per play session. The game seems to run fine after the error message pops-up because Dolphin doesn't crash or hang (''This really is an unknown opcode'').


=== <s>Reflections</s> ===
{{image|SSASR GFX FIFO.png|The warning message box|br}}
There is (apparently) an incorrect reflection on the vehicles with Scaled EFB Copies enabled in older builds of Dolphin.


=== Controller Panic Handler ===
=== <s>Menus</s> ===
Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".
The menu may start out OK on default settings and then it may have visual errors or not everything will show. Disable '''EFB Copies to Texture Only''' to solve the issue.'''EFB Copies to Texture Only''' is disabled by default since at least {{revision|5.0-10000}}.
 
{{image|SSASR Menu 1 Bad.png|'''EFB Copies to Texture Only''' On}}
{{image|SSASR Menu 1 Good.png|'''EFB Copies to Texture Only''' Off|br}}
{{image|SSASR Menu 2 Bad.png|'''EFB Copies to Texture Only''' On}}
{{image|SSASR Menu 2 Good.png|'''EFB Copies to Texture Only''' Off|br}}
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbscaledcopy = Off
 
|efbscaledcopynotes = Appropriate reflections on vehicles. (If on they have a grid-like look to them.)
|efbcopy              = RAM
|efbcopynotes          = Corrects menus.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5128|****}}
{{VersionCompatibilityVersion|5128|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5128|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=nVidia GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}
{{testing/entry|revision=5128|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 @ 3.4GHz|GPU=NVIDIA GeForce 9800 GT|result=Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30FPS most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wii Remote. [http://www.youtube.com/watch?v=U2NaQQvLld8 Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD]|tester=nosound98}}
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly.|tester=}}
{{testing/entry|revision=3.0-754|OS=Windows|CPU=Intel Core i7 @ 3.4GHz|GPU=ATI Radeon HD 7870|result=Game runs fine with some graphical glitches: the cars appear black and you must set EFB to RAM for the menus to appear correctly.|tester=}}
{{testing/entry|revision=3.5-296|OS=Linux Ubuntu 12.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}
{{testing/entry|revision=3.5-296|OS=Ubuntu 12.10|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars.|tester=RyDroid}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3-4330|GPU=AMD Radeon HD 7770|result=Stable 60 FPS|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-4330|GPU=AMD Radeon HD 7770|result=Stable 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD APU A10-7850K|GPU=AMD Radeon R7 Series|result=Perfect|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD APU A10-7850K|GPU=AMD Radeon R7 Series|result=Perfect|tester=Zcair}}
{{testing/entry|revision=4.0-3771|OS=Windows 7 x64|CPU=Intel Core i7-4770k|GPU=nVidia GeForce 650 Ti|result=I suppressed the game.ini file installed with Dolphin to put my own settings: D3D driver, Scaled EFB:yes, EFB Copies: RAM (and enable cache). On the game properties (obtained by a right clic), I checked Enable Dual Core+Sync GPU (very important, otherwise you'll get an error), Internal resolution is x2, my CPU is overclocked at 4,5GHz. The result is very good with these settings.|tester=bachfugue}}
{{testing/entry|revision=4.0-3771|OS=Windows 7|CPU=Intel Core i7-4770K|GPU=NVIDIA GeForce 650 Ti|result=I suppressed the game.ini file installed with Dolphin to put my own settings: D3D driver, Scaled EFB:yes, EFB Copies: RAM (and enable cache). On the game properties (obtained by a right clic), I checked Enable Dual Core+Sync GPU (very important, otherwise you'll get an error), Internal resolution is x2, my CPU is overclocked at 4,5GHz. The result is very good with these settings.|tester=bachfugue}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|zx1GCnOnLBs|Dolphin Emulator 4.0.1 - Sonic & Sega All-Stars Racing (1080p HD) - Nintendo Wii|}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{YouTube|U2NaQQvLld8|Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD|br}}
{{VideoGallery
 
|vid1=U2NaQQvLld8|cap1=(r5128) Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD
|vid2=zx1GCnOnLBs|cap2=Dolphin Emulator 4.0.1 - Sonic & Sega All-Stars Racing (1080p HD) - Nintendo Wii
|vid3=8KdiMsNrY2M|cap3=Sonic & Sega All-Stars Racing - Gameplay Wii 4K 2160p (Dolphin 5.0)
}}
{{Navigation/Sonic Spinoffs}}
{{Navigation/Sonic Spinoffs}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 16:04, 10 June 2019

Sonic & Sega All-Stars Racing
SonicAndSegaAll-StarsRacing.jpg
Developer(s) Sumo Digital
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) Wii
Release date(s) NA February 23, 2010
EU February 26, 2010
AUS March 4, 2010
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Online (8)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Sonic & Sega All-Stars Racing
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Take part in a frantic battle to the checkered flag with Sonic and friends in Sonic & Sega All-Stars Racing!

In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and Sega. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.

But winning is only part of the fun in Sonic & Sega All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.

Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.

Problems

Smeared Textures

The textures may appear blurry or smeared when viewing any 3D models. There is no known fix at this time.

GFX FIFO Panic Handler

After selecting a track to race on, Dolphin sends out a panic handler, but only once per play session. The game seems to run fine after the error message pops-up because Dolphin doesn't crash or hang (This really is an unknown opcode).

Menus

The menu may start out OK on default settings and then it may have visual errors or not everything will show. Disable EFB Copies to Texture Only to solve the issue.EFB Copies to Texture Only is disabled by default since at least 5.0-10000.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic & Sega All-Stars Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5128 Windows 7 Intel Core 2 Quad Q9505 @ 3.4GHz NVIDIA GeForce 9800 GT Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30FPS most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wii Remote. Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD nosound98
3.0-754 Windows Intel Core i7 @ 3.4GHz ATI Radeon HD 7870 Game runs fine with some graphical glitches: the cars appear black and you must set EFB to RAM for the menus to appear correctly.
3.5-296 Ubuntu 12.10 AMD Athlon 64 X2 @ 2.8GHz NVIDIA GeForce GTS 250 Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars. RyDroid
4.0 Windows 7 Intel Core i3-4330 AMD Radeon HD 7770 Stable 60FPS Zcair
4.0.2 Windows 8 AMD APU A10-7850K AMD Radeon R7 Series Perfect Zcair
4.0-3771 Windows 7 Intel Core i7-4770K NVIDIA GeForce 650 Ti I suppressed the game.ini file installed with Dolphin to put my own settings: D3D driver, Scaled EFB:yes, EFB Copies: RAM (and enable cache). On the game properties (obtained by a right clic), I checked Enable Dual Core+Sync GPU (very important, otherwise you'll get an error), Internal resolution is x2, my CPU is overclocked at 4,5GHz. The result is very good with these settings. bachfugue

Gameplay Videos