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Sonic & Sega All-Stars Racing
Sonic & Sega All-Stars Racing | |
---|---|
Developer(s) | Sumo Digital, Gameloft |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | NA February 23, 2010 EU February 26, 2010 AUS March 4, 2010 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote, Nunchuk, Game controller, Wheel |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic & Sega All-Stars Racing is a racing game produced for Wii, Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows, featuring characters from many Sega franchises, as well as guest characters. It is being published by Sega and developed by Sumo Digital. It was announced on May 28, 2009 and was released in North America on February 23, 2010 and in Europe on February 26, 2010, with the PC version available both from retail and via Steam. A mobile version has been developed by Gameloft.
Problems
Controls
Errors such as "wii_ipc_hle:acl pool is full" may occur, and are related to WiiMote emulation. Connect a real WiiMote or disable "Use Panic Handlers".
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Off | Appropriate reflections on vehicles. (If on they have a grid-like look to them.) |
Version Compatibility
The graph below charts the compatibility with Sonic & Sega All-Stars Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5128 | Windows 7 x64 | Intel Core 2 Quad Q9505 @ 3.4GHz | nVidia GeForce 9800 GT | Game seems to run rather well, but it features lots of missing graphics and annoying glitches (most of them can be fixed by switching EFB Copy to RAM, which is slow). Game runs at nice speeds, 30 fps most of the time. Sound in intro and cutscenes is bugged, in other cases it's fine. Controls respond well. Played with real Wiimote. Sonic & SEGA All-Stars Racing (Wii) on Dolphin Wii/GC Emulator 720p HD | nosound98 |
3.0-754 | Windows | Intel Core i7 @ 3.4GHz | ATI Radeon HD 7870 | Game runs fine with some graphical glitches: the cars appear black and you must set EFB to Ram for the menus to appear correctly. | |
3.5-296 | Linux Ubuntu 12.10 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 | Game runs fine, if EFB is set to RAM for the menus to appear correctly and Scaled EFB Copy is off for grid-like look of cars. | RyDroid |
Gameplay Videos
- Sumo Digital (Developer)
- Gameloft (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2010 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Racing games
- Wii games