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Sonic Adventure 2: Battle: Difference between revisions
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== Problems == | == Problems == | ||
This game can run perfectly in Dolphin SVN 5xxx +. Use Frame Limit AUTO, or 50 / 60 FPS (with Use FPS for limit ON). Press A+B when you open the game so you can select between 50 and 60 FPS. | |||
== Configuration == | == Configuration == | ||
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|audiobackendnotes = | |audiobackendnotes = | ||
}} | }} | ||
==Testing== | |||
{{Testing}} | |||
{{Test Entry|revision=r5691|OS=Windows 7 (64 Bits)|CPU=Intel i5 750 @ 4ghz|GPU=Asus ATI 5870|result=Perfect: 60 FPS rock solid.}} | |||
|} | |||
==Gameplay Videos== | ==Gameplay Videos== | ||
*[http://www.youtube.com/watch?v=aHBegos3XFw Sonic Adventure 2 Battle PAL 720p Dolphin 3339] | *[http://www.youtube.com/watch?v=aHBegos3XFw Sonic Adventure 2 Battle PAL 720p Dolphin 3339] |
Revision as of 12:40, 15 June 2010
Sonic Adventure 2: Battle | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer (two-player) |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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The Nintendo GameCube adaption of Sonic Adventure 2, called Sonic Adventure 2 Battle, was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan.
Problems
This game can run perfectly in Dolphin SVN 5xxx +. Use Frame Limit AUTO, or 50 / 60 FPS (with Use FPS for limit ON). Press A+B when you open the game so you can select between 50 and 60 FPS.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On | Dual core is "safe", and should not cause crashes |
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On |