Difference between revisions of "Sonic Adventure 2: Battle"

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==Testing==
 
==Testing==
 
{{Testing}}
 
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{{Test Entry|revision={{revision|5691}}|OS=Windows 7 (64 Bits)|CPU=Intel i5 750 @ 4ghz|GPU=Asus ATI 5870|result=Perfect: 60 FPS}}
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{{Test Entry|revision={{revision|5691}}|OS=Windows 7 x64|CPU=Intel i5 750 @ 4ghz|GPU=Asus ATI 5870|result=Perfect: 60 FPS}}
 
{{Test Entry|revision={{revision|5774}}|OS=Windows 7 x64|CPU=Intel i7 930 @ 2.8ghz|GPU=MSI Nvidia GTX 470|result=Perfect, 60 FPS @ 1080p Widescreen.}}
 
{{Test Entry|revision={{revision|5774}}|OS=Windows 7 x64|CPU=Intel i7 930 @ 2.8ghz|GPU=MSI Nvidia GTX 470|result=Perfect, 60 FPS @ 1080p Widescreen.}}
 
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Revision as of 13:17, 25 June 2010

Sonic Adventure 2: Battle
SonicAdventure2Battle.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Genre(s) Platform
Mode(s) Single-player, multiplayer (two-player)
Compatibility 4Stars4.pngEdit rating: Sonic Adventure 2: Battle
Playable
GameIDs GSNP8P, GSNE8P, GSBJ8P
See also...

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The Nintendo GameCube adaption of Sonic Adventure 2, called Sonic Adventure 2 Battle, was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan.

Problems

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core On Dual core is "safe", and should not cause crashes

Graphics

Config Setting Notes
Scaled EFB Copy On

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos