Sonic Adventure 2: Battle: Difference between revisions

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'''''Sonic Adventure 2 Battle''''' is the Nintendo GameCube adaption of ''Sonic Adventure 2'' for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first ''Sonic the Hedgehog'' game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by [[Sonic Adventure DX: Director's Cut]].
'''''Sonic Adventure 2: Battle''''' is the Nintendo GameCube adaption of ''Sonic Adventure 2'' for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first ''Sonic the Hedgehog'' game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by [[Sonic Adventure DX: Director's Cut]].


== Problems ==
== Problems ==

Revision as of 13:30, 4 June 2013

Sonic Adventure 2: Battle
SonicAdventure2Battle.jpg
Developer(s) Sonic Team USA
Publisher(s) Sega
Series Sonic the Hedgehog, Sonic Adventure
Platform(s) GameCube
Release date(s) JP December 10, 2001
NA February 12, 2002
EU May 3, 2002
Genre(s) Platform
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Adventure 2: Battle
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Adventure 2: Battle is the Nintendo GameCube adaption of Sonic Adventure 2 for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by Sonic Adventure DX: Director's Cut.

Problems

Tiny Chao Garden

Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.

Black Bar at Bottom of screen

This is caused by the game running in 50Hz Mode. Hold down B as emulation starts to get a prompt for 60Hz Mode.

Crash in Wild Canyon (2nd Hero level)

If framelimit is set to "auto", then the game will crash upon the player trying to float up using the wind tunnel in the middle of the level. Setting the framelimit to "60" should do the job.

Random FPS drops

Some levels (notably City Escape) will sometimes seemingly out of the blue drop the framerate to about half of regular speed. The cause is unknown.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5691 Windows 7 x64 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Perfect: 60 FPS
r5774 Windows 7 x64 Intel Core i7-930 @ 2.8GHz nVidia GeForce GTX 470 Perfect, 60 FPS @ 1080p Widescreen.
r6457 Mac OS X 10.7 Intel Core i7-870 @ 2.93GHz ATI Radeon HD 5750 50 FPS @ 2560 x 1440 RDawkins
r6758 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.) Ac
3.0-458 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Who knew that upgrading to Dolphin 3 would boost this game to perfection?!! Well, almost. Not only are levels at least 90% now, but even cutscenes run at their normal speed. Absolutely no graphical glitches, and there were some in my previous testing. Ac
^r7345 Windows 7 x64 Intel Core i7-920 @ 2.7GHz nVidia GeForce GTX 285 Multiple Crashes: 60 FPS Vega
^r7367 Windows 7 x64 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Works perfect ultramann
^r7553 Windows 7 x64 Intel Core i7-950 @ 3.07GHz nVidia GeForce GTX 470 Perfect 60 FPS Mark_Twain007
^r7646 Windows 7 x86 Intel Duel Core @ 3.06GHz nVidia GeForce G210 Perfect, Black line on the bottom
^r7671 Windows 7 x64 AMD Phenom II X6 1090T AMD Radeon HD 6950 Crash at City Escape XFox Prower
^r7719 Windows 7 x86 Intel Core i5-2500 @ 3.3GHz nVidia GeForce GTX 560 (D3D9)50fps(D3D11)~50fps (driver:275.33) Peka
^r7719 Windows 7 x64 AMD Phenom II 965 @ 3.65GHz nVidia GeForce GTX 560 Ti Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything AgainstYourThought
^3.0-226 Windows 7 x64 Intel Core i7-2630QM @ 2.6GHz ATI Radeon HD 6770M Flawless 60FPS in 1080p, no crashes firstEncounter
^3.0-371 Linux Slackware 13.37 x86_64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 550 Ti Perfect. Consistent 60 FPS with no drops. Audio sounded fuzzy in places; changing backend from ALSA to OpenAL solved it. No crashes whatsoever. Shonumi
^3.0-413 Mac OS X 10.7.3 Intel Core i5 @ 2.7GHz AMD Radeon HD 6770M Excellent Discotazo
^3.0-415 Windows 7 x86 Intel Core i5-2300 @ 3GHz nVidia GeForce GT 430 Perfect, 60 FPS. MiniBolt
3.0-505 Windows Vista x64 Intel Pentium @ 2GHz Mobile Intel 4 Series Express Chipset Family Introduction cutscene lags a lot and runs at 11 FPS. The menu screen runs at full speed with a few hiccups. The game itself is kind of playable at a steady 15-20 FPS. The sound is choppy due to the video lagging behind. Mchccjg12
3.0-688 Mac OS X 10.7.4 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Smooth. Playable. jedivulcan
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHz nVidia GeForce GTX 480 Works perfectly like it did on my GameCube. Beat the game too, No bugs or slowdowns. 1920x1080 widescreen 16x AA 4X AA ALLEN2
^3.0-735 Windows 7 x64 Intel Core i5-2500 @ 3GHz nVidia GeForce GT 525MX Runs Perfectly At 60 FPS (OpenGL 1366×768 2× Native 4× AA 16×). Perfectly smooth. Har8

Gameplay Videos